Good morning folks. Some updates from late last night -
It looks like they were able to apply a fix to the root cause of this which should help to avoid this happening to new guilds. We’ll continue monitoring for reports just in case.
That said, guilds that were already affected still need to be healed up. I mentioned before, their previous attempt to heal affected guilds had some higher than expected resource costs that started to cause other issues so they needed to pause and revisit that. They’ll be working on that today.