Guild Banks Pt. 14

All the same it is:

  1. Guild Banks are something that is clearly demonstrated as something the Devs wanted in the game.
  2. Guild Banks already had some of the needed art assets already in the game.
  3. They don’t have to even really try to “interpret” how the devs would have implemented it.

Keep in mind that #3 was given as their biggest reason why they did not want to pursue most changes to Classic WoW. Aside from the not being true to the reference panel. It is that they’d “be making design decisions from the modern perspective” which they couldn’t be certain would be “in keeping” with the design philosophy of the time.

Does anybody seriously believe the Vanilla Devs were opposed to the implementation of Guild Banks? Particularly given they placed assets in the game specifically for that future purpose?

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A pure QoL/removing gold sink =/= a change that adds a huge gold sink, improves security of accounts and guild items, reduces game master intervention, provides community identity within a guild, and helps people play the game more through removing out of game spreadsheet responsibilities instead of removing a game mechanic need like duel spec does.

Comparing the two is like comparing a checkers board to a fighter jet. They have very different functions and a very different beasts altogether.

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Back up your claim that “guild banks are something that is clearly demonstrated as something the devs wanted in the game” by providing an official Blizzard statement that guild banks were supposed to be implemented in vanilla.

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Karazhan was SUPPOSED to be implemented in vanilla… I see no reason why they shouldn’t implement it this time around.

Mounts at 30 was implemented early TBC! we should implement that… an obvious QOL issue that the devs wanted to implement that saved people time and money.

Blizzard’s offical statement on adding guild banks to vanilla is sitting right next to Blizzard’s offical statement on adding guild banks to Classic.

Karazan is in an entirely different league than Guild Banks. It isn’t worth speculating on what Blizzard might try to do in regards “Expanding” Classic WoW until they have actual Subscription numbers to look at. And besides which, if they decide to pursue that, they’d probably need to either put a different Dev Team on the task, or switch out a number of team members first.

That and I still have a hunch that the Classic WoW Dev Team’s next project will be to try to merge “Vanilla Content” back into the retail side of things by some means. After which those Classic numbers become significant on possible changes in relation to a Vanilla/Retail Hybrid, not “Classic” itself.

Did they place those “assets” in the game specifically for guild banks, or did they repurpose already existing aesthetic ornamentations into guild bank “clickable objects” when guild banks were implemented?

I do not know.

Can you provide an official Blizzard statement to back up this afditionsl claim that you are now making?

A classic/retail hybrid is a surefire way to kill your game which is literally diametrically opposed to the game you are trying to “merge” it with.

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That’s what they said about loot trading

Loot trading will kill free roll pugs… big deal… literally blizzard is giving the playerbase the ability to police itself with right click reports… blizzard can also leave the responsibility of verifying loot distribution and coming up with consequences for players that break those rules… roll stacking? selling your loot? dont invite that player/those players to the PuG… someone in your guild doesnt do what they say with the loot they are given? /gkick… the dynamic remains the same… no loot trading in dungeons and players will still have the ability to blacklist players who are frequent rule breakers.

So now your trying to use the slippery slope argument.

Tell me, which of those changes improve the security of accounts. Which of those changes reduce game master work load. Which of those changes help people play the game more instead of having to use 3rd party programs (spreadsheet) to keep things functional within the community. Which of those changes give the players tools to resolve issues with other players. Which of those changes do those things???

None of the ones your listing do, but guild banks do those things. Your trying to use the slippery slope again. To compare changes that do vastly different things than guild banks and say “see guild banks are bad!” Do me a favor, stop fearmongering the slippery slope fallacy and come up with a real argument. That’s all I’ve been asking for for basically ALL of the guild bank threads.

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Good thing i’m at level 100 then. :slight_smile:

You’re probably also missing that many of those people are perhaps a bit more pragmatic about things than you seem to be.

And FYI, I am in the camp of being somewhat okay with Sharding during the Classic launch/“Tourist” phase of things. Which is where most of the “pro-sharding people” are sitting. Probably because some of were around for more than one WoW Launch event, we remember what the servers played like. While we’d probably play through it, or around it, yet again, but we’d really rather not have to.

You want to make it seem like they want sharding 24/7 for the rest of Classic’s life cycle in every zone at all times. That isn’t what they’re supporting. But hey, to each their own. You keep fighting the good fight against that strawman.

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you are attempting to tell me that using 3rd party programs to organize your group more readily for content is a bad thing, you are telling me that coordination and trust are things that can not exist within a group of players. go play retail.

ITT

“Non vanilla QOL.changes that I want are perfectly fine and must be included in classic, but ONLY those non vanilla QOL changes I want are. Any non vanilla QOL change I do not want is unacceptable.”

Just because you choose to post on a low level character on an alternate account, doesn’t mean you get to disassociate yourself from Modern WoW. You’ve admitted to playing quite extensively since the first expansion released.

How convenient was it for you to be able to solo those 50+ Mists of Pandaria world bosses you claimed to have killed while mount hunting? As a solo player, you must have greatly enjoyed all the conveniences that Modern WoW has given players like you.

Imagine that!!!

Some of those that want the non vanilla QOL convenience of guild banks have resorted to the “but they were ‘supposed’ to be in vanilla. I can’t prove that, but trust me, they were ‘supposed’ to be in vanilla” tactic.

If that’s what you got from my post… You may want to reread.

I specifically mentioned spreadsheet to show I meant out of game 3rd party tasks that stop you from PLAYING the game.

I also hope no auto group finder add-on finds it’s way into classic. Because it will basically become mandatory if it does (everyone remember what the gearscore add-on did to the raiding community? Ya… Some add-ons are better left out of classic.)

Tools to organize your group are fine. Tools that dictate invites or form the group for you, are not.

But you just keep being you, misinformation and all.

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Retail def has its upsides… I love soloing old content, collecting rare weapon/armor tmog, and hunting mounts.

I apologize if I misunderstood your post. regardless I agree with you completely on group finder addons as well as anything even remotely resembling GS. I however do not believe that 3rd party things such as using spreadsheets or creating a guild website take away from PLAYING the game. If anything I think those things enhance the game for people who are THAT into playing the game. People who are making spreadsheets and creating guild websites usually arent the type of people that you have to worry about them PLAYING the game… in most cases including my own they PLAY the game TOO MUCH.

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Geez. I can’t believe this thread actually picked up like it did.

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