Pretty much. In a lot of respects I viewed Classic as âfeature incompleteâ and Guild Banks were on the top of my personal list. IIRC, it was even an advertised âin development featureâ for WoW pretty much from launch.
So the whole âBut it didnât come out until 2.3!â argument is rather lackluster. It was an intended feature even then, they just didnât get around to implementing it. This was a technical limitation/implementation limitation of the game, paired with it being âa low priority taskâ compared to the 50,000 other proverbial irons they had in the fire from Launch day on up until they were well into TBC.
Even then certain things, like âplayer/guild housingâ was also on the list very early on in Vanillaâs life cycle(as were barbershops, IIRC), and player housing(Garrisons) didnât come about until WoD, and siege weapons(Wrath).
So obviously there are pros and cons to opening up that particular can of worms.
Garrisons are an obvious no-go specifically due to implementation(among other things). Barbershops are an âinterestingâ question but meaningless to me. The idea of Siege Weapons being introduced in Classic is just making me laugh like an escapee from an insane asylum.
The guild bank thing is annoying if only because the needed (v1) doodads were already in the game, at least for some of the banks, just not clickable(because it was something the Devs of the time would have implemented in a heartbeat if they had a viable implementation; I guess that would be a âfairâ approach whichever faction has the fewest âpre-setâ guild banks in the 1.12 data sets the maximum count, and they assign accordingly from there. No map changes except to make doodads clickable. So that may mean Org and IF only, or somewhere else). Blizzard now has the code to do it, and they know theyâre setting themselves for a lot of complaints/problems if they donât implement it.
So it really is a âWhy not?â Question that only the ultra-purists are likely going to be upset about. (Hi Fesz)
Guild banks is the most discussed topic on this forum (long term).
It was never discussed at BlizzCon. Possibly avoided. There has never been a blue post. When it could easily be shut down and pinned.
Why? Because they consider it a done deal, no guild banks? Or, because they are considering it. Maybe they want to leave the option on the table for the future.
This many threads that go 1500 posts deep and no blue. AV version requests donât even come close to the post count of guild banks. Heck, add all the beta, launch date, sharding, right click report, and loot trading together and it might equal guild banks post count.
Guild Banks in vanilla is like saying dual specialization in vanilla, NAW DOG, actually I take that back, you can have dual specialization in vanilla for the original price in wrath.
Dual Spec was never advertised as âin developmentâ during Vanilla. It may have been frequently asked for, but it was also frequently shot down by the devs, directly. (And I do mean the Devs, not the CMs)
That one isnât even one they likely have to research very hard to see that the dev team of the time was slanted strongly against implementing that feature in the game. While on the other hand, as mentioned, the Guild Banks were advertised as âin developmentâ pretty much since launch.
Ironically enough, Dual Spec came first, but overall, it was a much easier thing to implement.
Sure, all you have to do is get to a version of Outland that exists about 20 years in the past, and kill a bunch of level 90-ish mobs, by yourself, as a level 60.
Just as I wasnât asking for bnet or loot trading, or right click reporting. Any of the list of changes Blizzard has added.
They added them for their own reasons. Itâs possible they could be adding guild banks, heck, they could be adding dual spec for all we know.
This is number one discussed topic to date (50% of which is fesz keeping the topic alive). It could have been shut down with a blue post. Hasnât though.
Here is a dungeon panel from 2003 where blizzard states,
âWorld dungeons, such as Medivhâs Tower, the Westfall Deadmines, and the Scarlet Monastery, are grander in scale than micro dungeons and are specifically designed for more epic encounters. All these locations have common areas where players can meet up and fight together. But, deeper in the dungeons are areas set up specifically for more private group (or sometimes guild) adventures. These areas, called âinstanced zones,â allow you and a group of friends to have a more personal experience, exploring, adventuring, or completing quests in your own private dungeon. You also have the ability to invite others into your instanced zone to join you. This relieves many of the camping, kill-stealing, and farming issues that MMORPGs sometimes face. The monsters in instanced zones are typically more powerful, so groups of players will have to work together to defeat them, but with greater dangers come greater rewards!â
Kara was SUPPOSED to be a vanilla raid, it was in development before vanilla even originally released⌠Will it be implemented in this version of wow?
They would setting themselves up for a lot of complainrs/problems if they do add the non vanilla QOL convenience of guild banks.
Or, have you missed the numerous complaints about sharding and loot trading.
One thing I have noticed is that many of those thgat desire the non vanilla QOL convenience of guil d bankjs also support the non vanilla conveniences that sharding and loot trading provide. I also notice that many of those people are level 120.
Gee. Their support of non vanilla QOL conveniences couldnât possibly have anything to do with a retail mindset, could It?
I have seen numerous claims that amount to âguild banks were intended to be in vanillaâ, but not one person has been able to substaniate those claims with an official Blizzard statement.
They couldnât possibly be making stuff up to support their desire for that non vanilla QOL convenience of guild banks, could they?