Guild Banks Pt. 14

I saw 6 guild leaders quit in vanilla due to the hassle of management of the guild bank alt spreadsheet because “it felt like a second job”

Not all of them were in my guild but I did end up as a “freelancer” after a guild bank alt witch trial about devilsaur leather that I got “blacklisted” because of. When I was used as a scapegoat for over 100 missing devilsaur leather. When I donated all of it to begin with and I definitely didn’t withdrawal any of it.

But hay. To each their own.

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My man Fesz keeping these Guild Bank conversations going strong.

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Little did you know, you didn’t just restart a fire, you ignited the entire forest.

:slight_smile:

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And that is something that is common in wow… and in vanilla. Guilds will break up because it IS like a second job… AS IT SHOULD BE… that is the spirit of vanilla.

I have also stated numerous times that I appreciate each for what it is, NOT what I want it to be.

There IS a difference between appreciating something for what itbis and trying to change that something into what I want it to be, but go ahead and ignore that difference.

Then you should stop being so condescending when referring to “retail players” and “retail conveniences” when those conveniences are mostly geared towards players like you.

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How are those conveniences geared toward players like me that can function perfectly well without them and who can appreciate a game that does not have them?

Those conveniences are, IMO, mostly geared toward players that have an aversion to work or effort.

Just look at the number of people that exploited a recent bug because the EZ mode, speed leveling in retail required too much effort.

I don’t know why people keep indulging something that has 0.0% chance of happening. But welcome to Classic forums where people come to argue for the sake of arguing.

There’s also a difference in intentionally leaving a security risk in the game and fixing it.

Need an example of why fixing it might be a good idea?

Plenty of Eve online examples of people getting thousands of real world dollars off scamming others.

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I’m going to concede for the moment. Even after finding the “Under Development Page” for Warcraft from back in 2005/2006.

The earliest mention I can find right now is MMO-Champion’s Blue-Tracker, which mentions them being under active development in June of 2007, which is roughly 6 months into TBC’s run.

I do remember them being discussed, even by Blizzard, during Vanilla’s run. But they were “a low priority” and so didn’t happen at that time. (By the time that accounts getting compromised due to hacking started becoming a problem, they were neck-deep into the TBC release, then trying to get all of the early post-release TBC content.mayhem settled (such as final SSC polish, which was a major headache for the Engine(code) side of things, IIRC), followed by the Black temp(2.1 in May, and then the LOL voiceChat in 2.2) so that summer was probably the earliest that the programming team had a chance to get some breathing room to really work on a guild bank implementation(2.3 in released in November).

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IMO, guild banks are no more more of security risk than the vanilla honor system as people claim that both “require” account sharing.

No one is forced to send items to another player.

Any player can choose to store items on their own characters.

Its kinda sad how some people dont want guild banks so much. Theres literally no downsides to having them.

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So, TWELVE major patches during vanilla and not one included guild banks, but you now want to cliam that putting the finishing touches on SSC caused guild banks to be pushed back to almost THREE YEARS after WOW launched?

Right!!!

I would consider opening Pandora’s box a downside.

Again the slippery slope fallacy.

A change to the honor system is changing a major game design and how the game is played.

A change to add guild banks doesn’t change that guilds pool resources, it makes it more organized, and in turn prevents account sharing because of it. But keep comparing apples and oranges.

Slippery slope fallacy?

Weren’t you the one who tried to equate “guild banks are a security feature” with baking add-on functionality into classic baseline by claiming that “add-ons are a security risk”?

But, yeah, go ahead and tell us all how the slippery slope that you cannot even keep yourself from.sliding diwn doesn’t exist.

Once again, to me, that sounds a lot like:

“Non vanilla changes I want are perfectly OK and must be included in classic, but changes I do not want are unacceptable, no matter how related to the changes I want they are.”

[quote=“Fesz-cenarius, post:1734, topic:18293”]
So, TWELVE major patches during vanilla and not one included guild banks, but you now want to cliam that putting the finishing touches on SSC caused guild banks to be pushed back to almost THREE YEARS after WOW launched?

Right!!![/quote]

Uh, when it released, they thought they’d be doing good to have 100,000 subscribers.

They hadn’t even implemented any kind of meaningful PvP system into the game.

The programmers were swimming against a strong current from the start.

Why are the servers crashing?
Hurry up and help us get this PvE content out before the players outlevel it. (Mauradon).
Why are the servers still crashing?
Hurry up and help us release another PvE dungeon, and several outdoor raid bosses.
Why are the servers still crashing?
Hurry up and get the PvP Honor System out the door, we promised to the players 5 months ago!
Why are the servers still crashing?
Hurry up and get the PvP Battlegrouns out already, maybe they’ll stop crashing the world servers if they move into the BG’s.
Why are the PvP BG’s Crashing?
Why are the Servers in general still crashing?
Let’s get this new 40 man Raid Zone out the door.
Why are the Servers crashing again?
Let’s add a 20 man raid zone and another PvP BG.
Oh No! The Servers are crashing again.
Let’s add more outdoor raid bosses.
Oh No, they’re crashing servers again, but at least it isn’t as bad this time.
OK, time to start working on the next Expansion Pack while we’re also finishing up on final development of both a 40 man and 20 man raid dungeon.
Ok, the 40 man and 20 raids have been released, the servers are crashing again.
Keep working on TBC, but also help us with this new final 40 man Raid Zone.
Also, let’s release an update to the game engine which introduces weather effects!
Phew, the last one didn’t crash anything, that helped us focus more on TBC and Naxx, time to release Naxx
Why are the servers crashing again?
–Oh hey, we want to do some things in TBC which are going to require some significant changes. And a number of realms could benefit from them sooner rather than later, and they’re a MAJOR PVP item, could you expedite getting that Cross-Realm-Battleground capability into the release version of the game rather than waiting for TBC to come out?

Ok, TBC’s gone live, the realms have been crashing constantly for a couple weeks. Also, SSC is murdering people’s game clients, is there anything we can do help with that? Keep working on BWL’s code while your at it.
Also, we’ve decided the game needs in-game voice chat, can you start integrating that into the game client?
Hey, we’ve decided getting guild banks officially implemented in the Game would be a really good idea, and have made it a priority because it’s an amazingly awesome QOL feature, can you make that happen?

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Those were some almost impressive mental gymnastics.

Keep telling us how guild banks were supposed to be in vanilla, even though by your own admission the earliest mention of guild banks being worked on that you could find is WELL AFTER TBC was released, though.