And guild banks still leave people having to hope someone with access is online to withdraw the desired item for them if you set those guild permissions.
If you give everyone access to the guild bank, now youâve just increased the number of potential thieves.
You go ahead and keep pushing for those non vanilla QOL conveniences you want to see added to classic, though.
I justâŚI canât even. You canât make a statement strong enough so you cut others down to make yourself look superior.
Dude, we all see it. Youâve been doing this for what, a year? I havenât seen you make one solid statement that canât be countered. Other than âit wasnât in vanillaâ, thereâs no reason NOT to put guild banks into Classic. For the same reason why Blizzard put in loot trading.
Yes, it was against the TOS, but I had plenty of company in violating that particular TOS, on the order of practically every mid to high level guild/raid group on my server doing much the same thing. It being against the TOS also was why that particular account had its own E-Mail address and other details different just to keep the ties between it and my main account as minimal as possible.
Blizzard knew it was going on, they didnât care, those were âbonus accountsâ for them that were bringing in $15 for them, and so long as the revenue outweighed the Administrative(GM support) Overhead, they were content to keep the status quo.
Which can take right back to your favorite point about Blizzard allegedly never mentioning that enhanced account security was a âfeatureâ of the Guild Banks being implemented in game.
Because nothing says âWe selectively enforce our TOSâ like:
âHey guys, we know youâve been account sharing for years in order to utilize low level âaltsâ as mules for unofficial Guild Banks. We also know that account security breaches have started to reach epidemic proportions, with account sharing making it even more likely to happen. Which is why weâve also introduced the Blizzard Authenticator as well. We also understand that using an authenticator also greatly hinders account sharing. So hereâs something to help make things up to you.â
And all of the above reasons somehow magically becomes invalid in 2019. Because, well, âWe want to deliver an AUTHENTIC Classic Experience.â
A properly set up system of guild bank alts that maximizes its effevtivenesd makes every one of your points moot, even if you refuse to admit that because it does not support your goal of seeing one of your pet non vanilla QOL convenience added to classic.
I think Iâm gonna go with the combo platter: While those who are pro guild banks would like us to believe that the access tabs and log provide true security in city inventory management, I feel that the spirit of Vanilla, being whatever I want it to be despite the fact that I only played on a 10 day in Vanilla before actually joining full time during BC, should move players to an experience more focused on the active game world as cities arenât an active part of the game world save for during opposition raids. I will believe this to be true for at least as long as it take me to scroll down and read more.
So, youâre talking about a âcircle of trustâ that includes how many people in total? It requires how much duplication of resources, and how much extra overhead in order to keep everything âproperly co-ordinatedâ after all is said and done?
Easier, and safer, to implement a guild bank in game(if only they had the code to do that), where you can give guild members of a certain guild rank access to certain vaults. Where every deposit and withdrawal is logged, but every item can be accessed by everyone on the âapproved listâ and doesnât require duplication. Activity is also capable of being âauditedâ by an even larger list of people, with no way to fake an entry. Also MUCH less overhead for everybody involved.
But then, as you said, âthatâs a QOL issueâ and not relevant to Classic and thus should be ignored in the name of purity. The security and accessibility aspects donât matter. Because new clickable objects in capital city banks are going to ruin your gameplay experience.
IT should also be noted that v1 of the Guild Banks for the old world were clickable objects. You didnât âwalk into the guild bankâ that came later(Cataclysm, IIRC).
I know that. However, I wanted to harken back to the days or yore when a heated debate took place on one thread rather than everybody starting their own. Unless of course somebody feels the need to start 100 new threads about this topic.