I always considered the bagspace management âminigameâ to be about what I could take with me. Not about what I could squirrel away somewhere that wasnât immediately available to me.
It isnât like you can store soulbound gear in a guild bank, or on an alt. THAT was âthe bag space management mini-game.â How much soul-bound stuff were you willing to keep linked to a particular character, and what trade offs were you willing to accept in exchange for it?
This was particularly relevant for crafters going for high mat requirement crafting. Needing to be able to carry everything they needed to where they needed to be to craft the item, and have somewhere for the finished product to go. Being able to carry all of the consumables you need for a raid, so on and so forth.
A guild bank existing or not has Zero impact on that part of the game play, either the non-critical trade-able items would be shuffled off to an alt(possibly on a second account), or a guild bank, and thatâs the end of it.
The only thing it possibly changes, and only slightly, is the âsocial interactionâ aspect of it, as now Joe Blow can just walk into a capital city, visit the bank, and withdraw what he needs. Or see if thereâs something he might have use for and ask for it. Where previously he would have needed to possibly ASK somebody if ___ was in the âguild bankâ and then possibly talk to somebody else in order to obtain the item. So it does slightly reduce some social interactions.
On the flip side though, for many of the guild officers, it removes a lot of drudgery as it related to the âofficer onlyâ stuff. Where the only person who would have been involved was that âquartermasterâ for the guild, whoâd either have to two-box, or log in and log out multiple times as they switch between alts in order to go about collecting everything that was needed.
I think youâd find most of the opposition isnât really, truly opposition to Guild Banks. What theyâre afraid of is âthe slippery slopeâ and because theyâre opposed to the Slippery Slope, theyâre opposed to Guild Banks.
As I recall, they said they might allow batching of mail in the base client this time. Making you mail things 1 item at a time doesnât add to the gameplay, and it is even more pointless when an addon can do it for you.
Nobody said the guild bank implementation in Classic has to mirror what happened in TBC and Later. Iâd actually be fine if they locked down the guild banks to faction-specific banking locations only. So the goblin towns wouldnât have guild banking services in this scenario. There is more than one way to go about doing things.
Are you another one those that advocates not only adding the non vanilla QOL convenience of guild banks, but also redesigning the guild bank system so that it functions in manner in which it never did previously?
Who said they are not changing 1.12?
They are doing it for mail, most likely for the new BNET social functions and I am sure they will be doing it for ALOT of bugs/exploits as well.
As someone who ran a second WoW account for the purpose of operating a âGuild Bank Altâ and also shared the account with other officers, and also had that account get hacked and subsequently locked by Blizzard(but recoverable, except the stolen materials; that was âfunâ) I perhaps have a slightly different skew on it. It is a account security issue from my perspective.
I can see both sides of it, slippery slope is a valid concern. However, I think Blizz-GM overhead and âother factorsâ are going to skew it towards allowing them. I donât really see it as a hill to die on, but I do think itâd be a (very) slight net-positive all things considered.
I also do agree that Guild-Bank access in 6 locations across the Classic Game world is a little too convenient for Classic. As to the implementation being different from what even happened in retail? Meh.
As has previously been mentioned, thatâs a few lines of code and 3 tweaks to the game world. (Making it so players canât interact with the guild bank widgets in the Goblin Cities; which the Classic Devs probably have figured out how to do anyway, without regard to what implementation they ultimately do)
People keep confusing themselves as to whatâs going on with Classic WoW. It is the Classic WoW data/game mechanics on the modern client. Deference is made to the 1.12 reference client in nearly all cases(unless they decide to differ, and they have on a few points already). But while it may be the 1.12 mechanics, it is very unlikely to be the 1.12 code making those mechanics happen. But rather a mix of âreformatted dataâ paired with â(slightly altered) codeâ(âwrappersâ) to make it work inside the modern client.
The Modern Client Features that wonât be available for players in Classic? Theyâre probably still there, or least âthe hooksâ for them will be there. Theyâll just have âwrappersâ of their own to allow the client to operate normally without anything happening client side to make things not work.
From a long-term maintainability standpoint, theyâre very likely to be coding this to use as much of the active âretailâ code as is possible. Which means making Classic Work with the fewest changes to the retail code base as possible.
The final âClassic Clientâ will be running on the same exact âengineâ version as the retail client is on. The only things that will be different is the datasets theyâre using, and the state of those âwrappers.â
As such the hooks for the guild bank code will be in the client at a minimum, so will most of the despised âSlippery slopeâ stuff. Theyâll just be dormant, or not, as the case may be.
Iâd be surprised if Guild Banks arenât implemented in the game, or donât otherwise end up in the game within the first few months(after they start having âenoughâ GM ticket issues that the Guild Banks would resolve/prevent to justify doing so). But theyâre not going to make or break my choice to play or continue playing.
You willingly and deliberately CHOSE to violate the TOS and now want to claim that guild banks are a âsecurity featureâ? You got hacked because you CHOSE to violate the TOS, not due to the lack of guild banks.
I, and others, have shown numerous times that account sharing is NOT necessary with guild bank alts.
Those âhooksâ for guild banks were never part of the 1.12 code and would have to be added to classic. In some cases, those hooks resulted in vastly different âlandscapesâ or city layouts.
Again you act like making Location access points changes for guild banks would be hard work. Let alone the fact they already would need to spawn said NPC/object into the world to add guild banks.
Itâs as simple as making the spawn point in SW and ORG. And NOT adding the other spots. They would have to add them to classic, choosing to not add in certain spots.
Yes, they would have to open that poandoraâs box of changing that 1.12 code. That is something they have repeatedly indicated that they do not want to do. That does not even include the ststatements of not wanting to use âmodern solutionsâ to what some considered âvanilla problemsâ.
You can downplay or dismiss that changing of the 1.12 code as much as you want, but the truth remains that it would be a change of the 1.12 code.
You actually never did, and you obviously never played vanilla in a raiding guild or you would understand why guild bank altsâ accounts were shared. It was the best people could to.
Remember itâs called a GUILD bank. A guild bank doesnât serve a guild if one person is the Keeper of the Dreamfoilâ˘.
Assuming that everyone holding it is online at the time, which is quite possibly not the case. Hence, your statement fails, and fails hard.
And you still make up stuff about people wanting a non-QOL feature. Dear God, dude, what is wrong with you? People can want something for security and ONLY security.