Guild Banks Pt. 14

It has actually been that way since the first utterance of things like:

“I want classic, but with this one little addition that was never in vanilla.”

“Classic would be so much better with these little additions that were never part of vanilla.”

Those utterances came before any “They want to sabotage classic”. Without those first utterances trying to change classic into something other than as close to vanilla as orcishly possible, there would have been no “They want to sabotage classic.”

More like since the first utterance of disagreement about what is classic but I digress.
At this point it matters not.

What matters is the points your camp have brought up, were brought up and refuted. Again.
The post is above.
Refute my counter points to your no change poster child’s claims or go back to your echo chamber.

That thread is hilariously entertaining btw.
Watching the wild claims, ignorance, trolling, and flat out lies while the OP gets her ego stroked is quite the picture she’s painting of your camp.

Hope she finds out it’s the no changers with a brain that are trying to bury that thread by flagging it.
It’s making you guys look very bad as a whole. LOL
I hope you guys keep posting in it. LOL

These are the points of discussion.
Discuss or thanks for your time.

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I honestly find it funny that when I discussed how its much easier to add data than edit it, they tried to discredit me saying “if you had ever coded you would know”…

ya cause a Lead EDI Technician knows NOTHING about coding…

glad I left that job though, they payed me pennies and were a scummy company lol.

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They don’t want discussion.
As you can see my logical counter points to that OP are still unanswered in that thread and this one.

Anyone with a 3rd grade reading level can see what was going on in that thread. LOL
I lol’ed so many times yesterday.
At least it was good for a laugh.

I slept well knowing they have done nothing but solidify our arguments and has shown some of them to be closed minded and exactly how far they will take their wilful ignorance.

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Imitation is the sincerest form of flattery.
Often imitated never duplicated!!!

Oh look. Still no counters. Who woulda thunk…

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Guild banks weren’t in Classic, and they changed a key social dynamic (guild inventory management), and blizzard has already said they’re keeping things like a time capsule (aside from some trace modern server/GM load aspects).

This argument was already lost at BlizzCon.

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This is the only valid argument you have, albiet it is a valid one.
They have already said they were going to implement some serious game changing , changes to classic.

They’ve also said that their core design principles include maintaining the social dynamics via gameplay systems. As an example, they used the one hour mail delivery system. They want players to physically interact when it’s worth doing it; Classic had many “inconvenient” systems that necessitated player interaction.

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No they didn’t they said they want to keep it as authentic as possible. You are also saying because they added sharding and loot trading that they should go all out and add a lot more QoL changes. This is not logical. You already have retail, why would they make two games with the same QoL and lose the entire vanilla community? That’s pretty much what you are advocating for and everyone is sick of it. Stop asking for changes to the game and go play retail.

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Which they are drastically changing with cross faction bnet chat, loot trading, and report/squelch

How does loot trading change social dynamics outside of double rolling (which could be done in Classic, followed by a GM ticket to trade the item to the intended winner)?

Bnet is an infrastructure thing, not a game design feature. It’s no different from using discord or some other chat program to communicate cross faction.

And reporting/ ignore existed in Classic, so with that one I’m not even sure what you’re getting at. None of these things are huge changes. Players communicated cross faction, traded loot, and reported people back in Vanilla.

You know what they didn’t do in Vanilla? Have the current guild bank system you guys want.

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  1. Everyone rolling need to give item to a pal or someone buying the item off another player

  2. Discord doesnt have an in game right click invite feature.

  3. I fully support right click report/ignore but right click/squelch is bad. You have seen how the flag system is being abused now imagine when you get a server full of snowlakes.

I already said gb’s not being in classic was a valid argument and the only one needed in every single gb thread

1.) I already mentioned how this already happened in Classic. They’d just use a GM to do it instead of the in-game trading system.

2.) For all you know, Classic won’t have right click btag friending either. It’s something they’ve mentioned as being a work in progress; handling cross faction, especially in PvP servers. Don’t assume it will work the same as it does on live servers.

3.) Again, reporting and ignoring people already existed, so I still don’t understand your point. Is this about that automated report system? Because that’s way overblown.

stop crying like a baby on every forum about the topic and maybe you wont spit out nonsense. Maybe for a change think about it. Your nochange philosophy fell through awhile ago. Go be stupid somewhere else… You must have another appointment on another post right?

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One is player driven and invites abuse the other does not

On this you are correct but for some reason i dont see blizzard disabling it

Its not the report system it is the auto squelch that is the issue.

Go ahead and keep the no changes delusion though

Not only does loot trading change social dynamics by allowing players to form a new “meta” of group comps to specifically target gear (think 4 warriors and a healer) it is also going to change the time it takes to gear because it will allow gear funneling.
Thus decreasing the speed and time it takes for people to gear.
We will see lootshare groups just like diablo.
Changing social dynamics and gear.
A much bigger impact than guild banks will ever make because inventory management is not core gameplay or they would have never allowed the work arounds.

Only time inventory management matters is out in the world farming, gathering, or questing.
That is it.

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Bro, the same item is going to drop whether there are four warriors or not. This isn’t gonna be personal loot like BfA is.

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so now its onto guild inventory management instead of just inventory management. heres a hint of how it was done in vanilla, through player made work arounds that negated all forms of in town inventory management.

one account could hold 2000+ items. quite a few guilds shared a guild bank account. (against ToS and account security issues) quite a few guilds had one person doing it with his personal bank alts, and then that person could and sometimes did use those guild resources for personal gain either through selling it, or holding it hostage. quite a few guilds had multiple officers holding parts of the guilds resources on their bank alts, meaning guild banks in terms of how they were used in vanilla by a player made work around had well over 2000+ potential inventory slots to hold it.

inventory management inside of town (on an individual basis and guild basis) was never a thing due to the fact players used the mail system and an army of bank alts as a work around for any inventory issues for any non soulbound item, but the good news is guild banks don’t let you deposit soul bound items, so it still doesn’t effect that aspect of inventory management. you know the only items that actually mattered for inventory management because you couldn’t use the player made work around that was available to player form day one of vanilla.

so again, they don’t change inventory management, because that was never a thing for items that guild banks can effect.

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while the same item might drop, you have a better chance of gearing that warrior friend of yours IF you have 1 or more friends in the party who will also be rolling need on that item for you.

hence, less time to gear because you have double the roll chances to win.

lets say in his scenario the tank and healer are buddies. they are doing BRD. ironfoe drops.

normally the healer would not roll need on that, but now to give it to his friend, he rolls need. this means the 1/4 chance to win the item is now a 2/5 chance to win or from 25% to 40%, aka gearing faster statistically. it might not always work out that way in practice but statistically you improve the chances of gearing faster and getting better gear.

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