We have no idea what Blizzard has in the works for addressing low populations. A suggestion is not required for Blizzard to use it. They do have the tech that means itās a possibility
Yah. Thatās a problem. A solution Iāve thought of to avoid dead servers is to just shut the server down. Give a good warning about it to let every decide what server to transfer to before it shuts down. For overpopulated servers, Iām not sure what they could do.
Letās say there are 3 very low population realms and one very very high population realm.
They could first offer the transfers off the high population to any of the 3 low population realms.
Then if after 1-3 months those low population realms have two that hasnāt filled out very well, you then remove the one that did from possible transfer options. Then let more time pass. If after 6 months those two realms are still very low population then announcement that X realm is being shut down in 1 month and all characters on X realm will be moved to Y realm. And if you would end up with to many characters on Y realm because of the transfer then those extra characters would be considered deleted but recoverable after you make room to recover them.
Basically try transfers first, then do a realm merger if it fails, but not in the way they have from retail where the realms touch, but move characters to the selected sister realm and delete the other realm.
They could also try forced transfers from dead population realms to a ānew start realmā after the first lvl 60 is reached on the new start realm. For example take 3 dead realms, kill off the realm by transferring all the characters to a new start realm and let it roll. But blizzard should announce that X new start realm will be the transfer for characters from realms A B and C.
Killing a really doesnāt need to mean people lose their characters.
The fact is guild bank alts and guild banks do the exact same thing. Hold items for guild use. The tracking, and the convenience or inconvenience of use is shifted around from one user of the system to the other.
Iāve seen some call outs in this thread for mental honesty. Letās be honest. They do the same thing. With exceptions to tracking, who can see the actual inventory, and the shifting of convenience/inconveniences.
They can also use the more secure in game UI that is actual guild banks. Which will provide better guild leadership by keeping the officers in game instead of doctoring 3rd party out of game logs.