Guardian in 10.0.5

ty for the clarity

All I ask is they Swap fury of elune and rage talent positions so I can have Rage in my DoC build. Why thorns and rage are locked behind arcane is just bizarre design choice. It forces people to go moonbear.

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Jokes on you if you think you are changing people minds with your brilliant posts. Im not trolling, this is a discussion forum for druids, I am discussing druids, so deal with it or move along.

Overall, decent changes but prob not good enough to address the scaling issue. Time will tell, having 4pc will help some and the catalyst will make sure everyone can obtain it. I guarantee that druids as constituted now will be doing +30 by the end of the season. The prob with druid tank is that its so simple to play its difficult to balance it correctly. Its not like other tanks where you can play them either well or poorly, so any increase in power to druids is more dramatic than other classes. Personally I think increasing the hp pool by about 30 percent would address alot of the issues at higher keys, the problem is by doing that they would make lower keys too easy.

I mean cmon lower keys are already incredibly easy. Really who cares about low key balance, any tank could basically afk their way through low keys.

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Yeah you are not wrong lower keys are pretty easy I am just trying to put myself in Blizzards shoes, how do you fix a scaling issue without a scaling fix? It seems like any buff to help druids on the high end will throw the low end out of whack.

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Who cares, the low end isnt meant to be balanced around to begin with.

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So it’s not a tank thing. Every class forums is crying claiming the devs hate their class / spec

Classes aren’t balanced around m+ either. So who cares how bears doing in m+ as well right? By that logic?

Extremely disappointed with the 10.0.5 Guardian Changes. I was under the impression this was suppose to fix or help Guardian with some of its current glaring issues.

Instead we received a massive nerf to our Incarn window with the 100% Thrash CDR going down to 50%, with no compensation


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Thrash spam with thorns of iron was too fun imbalanced, apparently


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Bear does feel very underwhelming for me now, losing my burst window pretty much fully because of the Ravage Berserk talent nerf is actually terrible. It feels so bad to play I went and got my were bear, and I’m gonna main my DK and play him instead now.

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So if everybody’s equally upset, Blizzard is doing a great job, in your opinion?

It looks to me like the tree was totally untested, if any level 13 druid would have found the glaring issue that has made feral unplayable. (Which it appears is working properly again)

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M8 theres a difference between low keys that people can do woth their eyes closed and 20s.

Very stupid thought process. Oh and bear is also bad for raid aswell soooo.

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low keys are easy for all tanks but after +15 you start feeling the difference. that’s the problem guardian has regardless of skill the mitigation/overall performance is still weak

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And for the people I’m playing with, we are progressing just fine.

However, I’ve caught up in keys on my paladin and my warrior, and I can see the difference in how sturdy the warrior is compared to my druid.

Though, the alt in blues might want to read the proverb about glass houses.

“Show us your Prot Warrior without showing us your Prot Warrior”

  • That ones for you.
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That’s not at all what I said. I was more or less referring to your “Druid tanks understand better than most”. No, no they don’t.

Everyone has their ups and downs with their specs and classes. Issues are issues Just because it’s YOUR main doesn’t make it more of a priority or “understanding” than a Frost DK

It doesn’t matter. How well classes perform inside m+ isn’t a high priority to Devs. M+ is their little side show of sheer entertainment value.

Will they address glaring issues, yes (or they should at least). But when balancing and buffing/nerfing classes, they do not look or take into consideration the infinite scaling of m+

Granted, m+ is probably the biggest end game content for most of us, but it’s not what they balance around.

I have every tank at 70 around ilvl 380+ except for monk who is 68 because I was waiting for war to get nerfed before choosing what tank I wanted to main. After playing all of them, I can tell you at least this - all the other tanks except war feel somewhat around the same in power except bear druid who feels super super super squishy.

Dude. There are literally 50x the people doing mythic 10+ than doing normal + raids. Go looks at warcraft logs and raider io lmao. Ever since mythic was introduced it’s been vastly more popular than raiding.

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I understand that, hence:

But they have admitted they do not balance based on m+. As for what their reasoning was I cannot recall. I think it has to do with the infinite scaling I mentioned.

Me too and I mostly agree, as you progress the differences start to show and there is def a scaling issue with druid. Is this scale issue so game breaking that it turns druid into a non viable tank class that needs a total rework before it can even tank basic trash pulls? No.

I dont understand this? I am assuming you are trying to make some sort of clever remark regarding my posts on the current state of druids rather than provide an original thought? Great job.

Ok so you litterally just didnt read the raid bit i put amazing