I havenât posted on these forums in ages, but I agree that guardian feels worse than it has well, since I started playing druid back in Legion, and this rework did not uhhâŚwork.
I mostly play balance and resto in DF so far because of it. Moonbear build worked well enough for the occasional M+ or filling in as a raid tank, wasnât great but got the job done, and now itâs worse than it was before the patch. I was looking forward to playing bear more, but now itâs looking like Iâll just play it less.
Main problems with guardian as I see it in no particular order
Talent tree is bloated at the bottom, we have 20 tier 3 nodes, the most of ANY tank. We can only pick 10 of them. Several talents really shouldnât be at the bottom, for example the 10/20% thrash proc chance one should be reduced to 1 point and moved further up. To contrast this, the tank with the fewest, to no surprise, is prot warrior. They have 12 1 point tier 3 talents, and 1 2 point tier 3 talent. Guardian druid has 16 1 point talents and 2 2 point talents in tier 3. It feels more like weâre choosing what to give up than choosing what to take with so many.
Lot of 2 point nodes. 2 point nodes are usually numerical and boring and it feels bad to invest in them.
Berserk - why does this require 3 talents? Why are these talents mandatory to path to other talents? Consolidate this to one talent, especially since youâve nerfed the topmost one to only be 50% cooldown reduction.
Lunar Beam - severely undertuned. Give it way more damage/healing, and IMO some utility like maybe it acts as boomkin solar beam would and is an aoe silence/interrupt. Warrior literally has this with challenging shout, AND theirs is way easier to get to and higher up in the tree. Capstone abilities SHOULD be strong, and this one feels like it should be in tier 1 with current tuning.
Utility competes with damage â ie the infected wounds 50% slow, no one ever takes it. Itâs fine for utility to compete with damage if itâs STRONG utility, but a 50% slow as a talent, even if itâs âpermanentâ is weak. Many other classes can do similar slows baseline or as part of other abilities theyâd take for damage anyway. Either make it baseline or merge it into another talent so it gives damage + utility.
Ironfur - boring, not impactful, even with the new ironfur talent that gives it a little damage. And that talent is not worth taking since itâs on tier 3 and competes against 19 other talents for 10 points. Itâs just not very fun to use and often you canât even really tell the difference. A lot of damage is magic which ironfur does absolutely nothing against. Itâs wild its better to just ignore your low CD tank defensive rage spender and blow all your rage on maul instead because it literally does nothing on heavy magic damage fights or pulls. Which brings me to another pointâŚ
Magic damage â weâre weak against it. Yeah, weâve got some CDâs we can use like barkskin, SI, rage of the sleeper, etc. but once you cycle through those youâve got nothing. Magic damage is usually much more threatening than physical this expansion. We need something against it. I suggest reworking ironfur and making it work against magical damage, or going back to the legion model where you could use ironfur for physical damage and mark of ursol? (i think it was called that) to mitigate magical, but you canât do both at once.
Presumably bugs:
Tooth and claw DR doesnât work against magic
Raze isnât a guardian ability so it doesnât benefit from any talents or the +50% damage buff aura they gave to guardian before DF launched because we were so bad.
Identity â bear used to be the âbig wall of HPâ tank, and the âdodge agility tankâ in past incarnations. I dont really feel like we have any sort of identity any more. I canât think of anything bears really excel at any more or any particular niche we have.
Utility in class tree â this goes for all druids, but locking stuff like typhoon behind a huge investment in moonkin focused points feels bad. These utility talents really should be more accessible without such a huge investment
EDIT: heres a thought for magical damage, why not something we can press to âconvertâ our ironfur stacks to instead mitigate magic? That way it has a drawback and interesting gameplay, we can hit it and convert our stacks, but we might be vulnerable to physical damage momentarily if we donât have rage saved to put ironfur back up.
Put it on a short CD like spell reflect.