I am pretty sure you are on a RP server so maybe you don’t understand there are other aspects in this game that have more of an impact on ‘community’ than the group finder. Plus anyone in an active guild can have as much of a community as they want - having 3000 people to interact with really adds nothing if you already interact with 50.
They dont talk because they dont no you or will ever see you again
Just because I crave Beef Jerky doesn’t mean everyone has to give me their jerky.
Saying you want more “community” isn’t going to make it so. I’d rather play than wait around socializing. Every single dungeon and raid can be entered by walking into it with a group, so I don’t understand the demonization of a tool that lets people enter the same instanced content wherever they are.
Finally, I don’t play WoW to make friends. That’s up to me, not you.
Server communities started to fade away with the introduction of battlegroups back in Classic. Then paid/free server transfers really made things worse.
Removing LFD/LFR at this point won’t bring them back.
That’s not really true. something as simple as severly slowing down leveling in an expansion would go a long way. But that would require them to add more content inbetween max for each expansion. Since they realized how cheap dumping most of their content at end game is that is what they have done. But BC and to a less extent wrath did a great job in terms of giving us a lot to do up till cap while having a pretty good pace with content at end game.
yeah who cares about new players
I didn’t claim LFD was the only factor. Every aspect of a game’s design effects the community.
Good thing I’m not advocating for their removal.
That’s their problem. I’m doing my part to be more social. If others don’t want to join me that’s on them.
“But muh cashool entitlement!”
I’m not demonizing anything. I’m advocating for separate servers that don’t have features like LFD. I think it has its place, but I want a version of the game without it. I think the people that are drawn to that type of game are people I’d enjoy spending time with. I’ll get that in Classic, but I see a lot of debate about what should be in the modern game.
So instead of saying X feature should be removed, I advocate for separate servers that have my desired feature set. It’s something Blizzard themselves discussed doing too, so it’s not far fetched.
The speed of leveling hasn’t changed all that much over the years. Except for TBC, I’ve hit the new level cap within roughly a day of each expansion going live.
New players wouldn’t be interested in the ghost town that would be left over if they actually tried to do this. And even if people stuck around, they’d be spread pretty thin over 15+ years of content.
not exactly true. im leveling a few alts rn both horde and ally side and old zones are poppin thanks to sharding. my dps q’s are pretty fast too
Also it’s important to note they’re not going to force you to get soul shards or expensive mounts or other stuff in vanilla. The game will be the same except you will have to work with people on your server (they would merge many,) to accomplish goals. That’s it.
Building relationships take time and effort. Why waste the effort when you will never have the time for that relationship to grow. To think its the peoples fault and not the system is ignorant.
No way, I call bull. The amount of quests and zones you had to do to hit cap in BC and even Wrath isnt even comparable. Cata-BFA is where they really speed things up.
The people who did that in Wrath did it in a VERY particular way to hit cap that quick.
Only if they didnt fix server health. The rest of your viewpoint I think is pretty much nonsense. We saw in Vanilla, BC, and Wrath what a “spread out” area looked like. People still congregated in certain zones for group quests, while still having options in other area’s. You are doing a really hard sell of current blizzard but quite frankly the formula they switched to has not been better at all. Pretending otherwise is just silly. WoW has been on a steady decline since Cata and they have doubled down on the same design philosophy that has gotten them there, and it sounds very similar to your viewpoint to be honest.
Age isnt wow’s problem its what it was vs what it is now. They moved too far away from what made it so popular in the 1st place. They still get the initial sales numbers every xpac so obviously the desire is still there.
You are advocating for another division in the player base and I just can’t see that happening. Why create another version of classic - makes no sense.
“Forcing” people to do anything, including chat, doesn’t sound like a good way to build community. It sounds like a way to get them to quit.
Too bad we have Vanilla to Wrath to prove that isnt the case at all.
They’d have to connect so many servers that the idea of server community would go out the window anyway. We had over 12 million players and it still took a long while to put groups together. Now we’re probably sitting around 3-4 million players. And that’s mostly concentrated in the newest expansion area. Mkdelta wants to spread that out over 15+ years of content.
You would be correct if you could turn back the clock to have exactly the same conditions as back then but since you can’t what you are claiming is meaningless.