Group Finder Needs to Go

Ive said it before and ill say it again. You want no group finder for dungeons/raids/pvp wait for classic. Don’t peddle this garbage in retail. As someone who played back during that time I dont want to experience the miserable feeling of sitting in Stormwind shouting for people to join my group.

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The struggle was real. Waiting hours, especially late night on a low pop server, for that vaunted tank, and finally finding one only to have the healer leave, which forces you to go back to town, wait another hour for a healer, invite them, at which point the tank leaves, etc…

And that was even harder if you wanted to run something outside of the community approved Heroic Mechanar or Slave Pens. I never did get a heroic Durnholde run in during my whole time in BC, lol.

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I can’t wait for classic release just so people can realize pre lfg isn’t all it’s cracked out to be. I will play it because this game is always good even in its worse of states compared to other games imo but to act like classic was this golden era and any change is detrimental to the game is getting old.

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I am still waiting for one valid reason in this thread for why Group Finder needs to go.

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To be fair to Classic I do think it will be a huge boom early on. Lots of folks will be hyped and playing and every zone will be a party. Finding a group for a dungeon during that period probably wouldn’t be too hard.

But then, a year from now and the honeymoon period has worn off, with most folks gone and the remaining people all max level doing their own thing, how is a level 30 warlock supposed to find a group for RFK if the doesn’t already have max level friends to run him through?

This is a good question.

I would suggest that Blizzard needs to create social tools for like-minded players to find each other.

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Good one. xD

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The paradox is real lol.

OSRS killed the modern runescape. So enjoy the next few months and then you will have your sweet 4 hour LFR queues. I hope after Blizzcon they decide to either make a WoW 2 or build a MMO again. People are the content in a MMO. Not some random boss you can afk fight.

Did you even play RS? It wasn’t qol that ruined it.

It’s not a QoL if they have to change the entire game to make it work. It’s a completely different game. One of my favorite aspects of tanking was threat as most. It’s gone besides some affix. That’s what group finder did.

WoW isn’t Runescape.

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I enjoy meaningful conversations, I’m interested in human psychology. I’m interested in the rose goggle phenomon that we see here. I’m not interested in acknowledging the obvious which is all that can be done in dungeons. I don’t consider somebody telling me instructions a conversation, a bot or guides can do the same thing. With or with out lfg i’m gonna talk to strangers as little as possible as we are trying to do something and a meaningful conversation mid dungeon just turns into afk, which is not what I join dungeons for. If i’m looking for conversations I text somebody or go to forums or news sites. When i’m joining dungeons i’m looking to play my character. We can be friends and nice to each other but I don’t look to entertain somebody who I may or may not offend and also know nothing about in order to find common interests.

I think most people are over estimating how much conversation there will be after the initial surge of players. We all know everything about the game, there is no reason to talk about cool class quests, no speculating hyjal, no talking about cool items, abilities or the dungeon itself. Which is what the extent of dungeon communication ever was.

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Most conversation I have ever had in WoW takes place out in the world, not in an instance.

I really wish we had social tools in the game to revitalize guilds.

WoW isn’t Runescape yet.* It will be in 3 months. BFA is the worst WoW has ever been and Classic was how it all started.

I very highly doubt that. But we’ll see in a year who eats the words of the other.

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This thing still going on? I admit my last post might not have been that good, lol I was half asleep when I did it. But seriously you guys are over beating a dead horse, and I am talking about those against the tool (lfr/lfg).

Your going to get a mix of different people when pugging, it always been that way before and after the tool was put on and I been playing since a little before BC. It is always been some players are cool and want just play, players that just want to hurry up and get the dally done or players that are new and learning. So I really don’t see your point of how the tool is the problem when the stuff like what Dasberry been saying been there all along. It only been more known when tools were put in place for all to use. Also if you been playing as long as you said you have then you should already know this by now.

Dasberry, I am not trying to pick on you or anyone else for that matter nor am I trying to be an butt. However all I see is some one trolling nonsense. As I said before I played since a little before BC came out, I gotten into guilds and try to work my way up, I ask for help and even called out for getting into dungons and raids. No one helped me and I only got into a few dungons and that was it. I learned and level 99% on my own in the time of BC and the few guilds I joined and two different times I took a day off from work just so I can get into a raid, I signed up and everything but guess what I was turned down each time and the same people in the raids kept to themselves. The times people group and raid I was at work so it was hard for me to do any but when I had the time I been turned down. From there I quit towards the end of BC and only came back when Wrath came out, been off and on every since but more active when lfg/lfr came out. That was the community of back then and the same that is still around but because of lfg/lfr took away their high entitlements and giving players a chance to play the game rather then those of that community control how they would play.

Like Kreivos have asked before what the heck do you expect? That everyone in the server come together like one big happy family to aid one another? Yea sure I love to just log on and say ‘hey you and you lets go to the dungeon’ and them putting everything down just to help you out. But then you have to realize that everyone else would expect the same thing so that would never work. Its a good dream but that’s not how games work. Otherwise we would be doing that already back in vanilla.

That said both Kreivos and Cynthyx have made good points and reasons why. If you still going on about it then guess what? Deal with it. The tool wont be removed, but it dose by some chance then that would be the end of WoW because it is a big help for those to help those who want to get into a group. As it been said many times before if you don’t like it then don’t use it. Those that want to go back to old ways where finding a group was hard as balls then by all means go to classic and stay there. After about a year the hip will be gone and people will see the good old days were not what it was cracked up to be. Or if you like it and want to stay then stay.

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“Give it up” “It will never happen” “No one wants it”
That’s what they said for years about Classic. It’s not a good argument and it I’m sure Blizzard will follow the money and that’s not BFA.

I’m so sick of this tired talking point. I was a tank during TBC and threat was never a compelling mechanic. When your only option as a dps was to stop playing the game to prevent yourself from pulling threat, that’s not a compelling or interesting decision. It was cool for tanks, but ZERO fun for anyone else. That’s poor design and precisely the reason why Blizzard de-emphasized it.
Now, if you want to talk about how to make threat actually interesting, it would have to legitimately be integrated into every part of the game, from dps rotations (ie: high threat-high dps rotation/priority and low-threat-low dps rotation/priority) to the open world. Because the idea is to make a game where mechanics generally work uniformly throughout the game as a whole. Which is where a problem arises because you’d never use the low-threat, low dps rotation outside of instances. Blizzard moved away from that design a long time ago.

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Standing there waiting for three sunders wasn’t hard, or compelling. I don’t know why people think it is.

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