Cheers, friend. Best wishes.
U2 friend
Yeah same here, i just expected that group failure would be apart of the game sometimes at end game, iâm trying to understand why people didnât have that expectation. At other points when ive been busier in life i just donât play the game.
The other part Iâm trying to understand is why people come on the forums and say that itâs blizzards problem and they need to fix the game to fit their schedule rather than holding off the game until they have more time to play.
Oh yeah I have no issues with dungeon finder. I thought it was a great feature when they introduced it in Wrath. I just think like pruning it was a step too far.
And nothingâs weird about an army of dwarves lined up ready for war!
Not my argument. The systems theyâve added over the years have done that. Player knowledge didnât really do that.
Thereâs a big difference between Dota/CoD and WoW. Come on man you canât compare a FPS and MOBA to an MMORPG.
PFFFT
egg on my face
For some reason I thought the Grove Warden came from Emerald Nightmare. Totally forgot it came from HFC.
Did you have more time in wrath? The time thing is a specific issue i have with the community and i outlined the conflict in my previous post. People need to have a reasonable amount of time to do well in the higher tier raids. Like 3 hours at least per day for like 3 to 5 days a week.
Theyâre still multiplayer games. You canât just redefine what it means to be multiplayer to suit your agenda. Itâs silly gatekeeping to say that WoW isnât true multiplayer because people donât spend x amount of time talking to each other.
Actually you didnât expose anything. You also didnât read anything that Iâve read at all and are twisting the argument in a way that only you can understand instead of reading and understanding what Iâm saying. Again, I donât really have to try when conversing with you.
Multiplayer games or not, itâs a completely different experience. You canât really compare the 3 games in that regard since the multiplayer experience is different across all of those games.
God me too. I canât wait!
My point is that theyâre all still multiplayer games. Youâre the one trying to say they wouldnât count because of your ridiculously narrow definition of what it means to be multiplayer.
Youâre right, you exposed yourself lolol
Ill consider this post your admission of defeat
Hopefully other readers see through you as easily as I did
I never once said that Dota and CoD arenât multiplayer games. Again, different experience. So theyâre functioning in the fashion that works for that game type.
I would take this angle too if I made claims and couldnât prove any of them!
Your definition does apply to those games though. So you have said that they arenât true multiplayer games. Either they are actually multiplayer games, which would mean WoW is still a multiplayer game, or none of them are multiplayer games. You canât have it both ways.
Not trying to. I donât think youâre understanding what Iâve said.
No, I have understood it perfectly clear. If anything, Iâm putting more thought into it than you did. If WoW is not truly a multiplayer game anymore because of the amount of player interaction outside of matchmaking systems, then that means that other multiplayer games that use matchmaking systems are also not truly multiplayer.
Never stated those other games werenât truly multiplayer or not. Iâm talking about WoW.
This is a terrible point, how is your definition of multiplayer not narrow if you are putting 3 completely different genres through the same multiplayer tube? MMORPGâs have always been purposefully slower, and its to attract a different audience.
Never stated those other games werenât truly multiplayer or not. Iâm talking about WoW.
But your definition can apply to those games. What makes WoWâs matchmaking system so different from the matchmaking systems used in other multiplayer games?