sure personal loot has problems but dont ignore when loot would drop that was completely useless to everyone in raid.
warglaives, bows, guns and agi daggers are things
They didn’t get rid of split runs. They made them slightly harder to do but they still happened.
Most of the focus went into farming M+ for titanforges though so how do you account for them introducing a more lucrative gear source if their intention was to restrict players ilevels?
Top guilds had just as much or more gear as they always do. How do you explain that?
Either the devs stated reason was a failure or it was changed for reasons other than what they said. In fact, in the Q&A you posted, Ion does a complete 180 on how this change was meant to affect split runs from what he said when this first came up.
His initial response regarding split runs was that it “would be nice but wasn’t necessarily the intention” of the change.
The intention was to remove player control. That’s why PL was first introduced, it’s the primary reason it exists, and that concept eventually spread all the way up to progression guilds who don’t want it and it arguably is harmful to.
The only way you do that is if you have one stat called “damage”.
Then there’s a 1 to 1 ratio that you can go off of.
With the complexities of multiple secondary stats, various classes, builds, tuning, rogue builds, aoe vs single target you can’t guarantee that 10ilvls equates to more DPS in whatever build and targeting type you happen to be using.
it literally makes no difference, same rule applys. 385 with socket is better than 395 without socket. 40 of your best primary second stat will usually sim higher than a 395 piece.
I’m stating that if there’s a team that’s doing progression that only feeds gear to the “evil Master Looter” then the team is destined to fail. It creates an anchor on the team with the super geared players and the undergeared players that can’t survive hp nuking mechanics.
If a high level item is useful or not depends on what the player is focusing on. If the player feels they have a good ability to dodge attacks they will go for a lower AC item with the primary stats they need to perform higher dps.
The Item the greater AC is technically better and may allow you to perform the same DPS but sadly we have a specific raiderio stat that is messing with our brains. It is judging players by how efficient they are with less. So all players are trying to sqeeze max dps out of very little instead of being happy and chill with what they got on.
This effect worked in the Master looters favor and was often used to justify where they put the loot too. The justifications would change weekly depending on if they favored efficiency, attendance, raider status ext. Not saying they where wrong or right in doing so. However it was a bit joy sucking same as PL.
I don’t think this encourages good players who know mechanic’s, how to self guard, support heal themselves or kick. It mostly just endorces the lean and the mean efficient type who only does these things if absolutely needed.
you know in uldir boss have 10+ items. With master looter you would see far fewer rings and cloaks and way more of everything else. Things that only a faction of you raid will care about
100% ok with this. As long as wanted loot meets wanting hands. PL at no time was ever a better gearing choice over ML. That’s why no high end guild ever used PL, because it was less efficient. I am beyond tired of destroying gear that my guild mates could use. It’s very deflating
Theyve been saying for years theyll make Ilvl=upgrade. And for years theyve failed. Until that becomes reality (never will) PL is a cancer that needs to be cut out. Right up there with the GCD and no flying in terms of bad ideas