Yeah if it is a 100% guild run I don’t see why you can’t do master loot… If you’re pugging any positions I can see only personal loot, as I’ve seen pugs stiffed so many times before… Myself included… It is a shame it is this way.
This is so obvious, legit don’t understand how people don’t get it. M+ is the loot lottery. Just keep pulling that slot machine till you hit a jackpot.
I would say 90% should be the number, to allow maybe a friend or two that might be in a different guild or whatever. Personal loot should be the only option for pugs, guild groups should be able to trade or they should bring back Master Looter.
You can bug right off with the master loot nostalgia. It fostered a lot of problems and drama and misery that the multitudes who were on the crap end of it sure as hell do not miss.
The personal loot system could use some tweaking, obviously, but it’s still a lesser evil than master loot.
I think using EN is a bit disingenuous. It’s considered the easiest M tier ever created… it was over in 18 hours.
Also, my point was that they cleared the raid in heroic gear for Uldir. They cleared Antorus in mythic gear. How much M+ played a role into that I don’t know. M+ ilvl was gated at the start of Uldir though, so that definitely hampered its effect abit on their gearing.
It’s funny because it only worked as a way to screw over high end guilds and they failed at that as well, lol. Point and case is, PL existed all throughout Legion and no one used it, why? idk. What i do know is that taking away player agency and options is always the wrong answer.
how was it meant to screw over high end guilds? they tuned the fights around top very top end guilds using split runs to distribute gear during the ML era, and so it was harder for most guilds to progress in mythic until the nerfs hit, now they dont need to tune it to that level or nerf as much because the raid is tuned to a lower ilvl and allows a few months of gear progression to have many guilds achieve it without massive nerfs
Removing Master Loot and making Personal Loot the only option theoretically slows down how fast the top guilds gear up and thus their progression. The longer it takes guilds to down bosses, the greater the impression that the content is hard and thus superior to the content in other MMOs.
If it is true that “he did not need” the 395 cloak (which I doubt) then the problem is that a 10 ilevel upgrade is not needed.
That, if true, should be fixed.
An ilevel upgrade should always be better than the lower ilevel gear.
I like how you italicized the IF, it implies I may be lying, and I just came on the forum to make a fake news post. Generally speaking a 375 with socket is better than a 385 with no socket if you sim it, I wont say its the case for every class but thats not an overstatement, sockets are OP
your in theory vs reality needs a fact check. a week and 1 day to clear uldir is not long, and once again i will state, they tuned the raid around a lower ilvl because they got rid of split runs, so the top guilds will still progress just as fast, while it allows guilds who couldnt do split runs to clear it by out gearing the content due to a wider gap in max ilvl vs tuned ilvl of raid
I mean … Highmaul they were 672 (heroic level) for world 2nd.
It’s harder to get info further back but those raids don’t match modern raid structures and didn’t have titanforging so they don’t really compare anyway.
Maybe if people didn’t use guilds for gear to leave them for more progressed guild, or take off once they got something they wanted while loyal members missed out due to this, then guilds wouldn’t need to put a 2 week or longer trial period.
You do realize that when people join guilds that they mentioned that they won’t get loot for a certain amount of time yet they still joined. That person simply could have found another guild then.