Since when is asking for options so players can make up their own mind “petitioning us to believe?” Take off the tin foil hat and actually read the comments before you react all over your keyboard next time.
I think Mythic with the exception of Ghuun/Fetid is tuned around being doable starting around 370 … so an average ilevel of 374 would be above what is needed especially for pro raiders.
That’s not the point though and I already explained how 374 isn’t overgeared numerically but it IS overgeared from a time perspective.
Even very good players were not 370+ ilevel on the 2nd week of the raid. Method had probably 20+ ilevels over what a normal player would have at that point.
Do you understand what “overgearing” means in that context and how these changes did nothing to stop pro raiders from going in with more gear than intended?
This is what I read and reacted to. Did I misunderstand something?
I think the loot trade restrictions should be removed. However, the group should no longer see what drops for who only that it dropped. The only notifications on who got what should be given to the Raid lead & assist’s.
This minimizes the harassment chances and gives a role similar to master looter back to the guild.
Yes. This guy (and many many others) wants master loot to be an OPTION for players, not mandated. Pointing out flaws in the current system that could have resulted in a different outcome with master loot is a REASON why master loot should still exist.
Give people choice, not mandates.
I read it to mean that personal loot sucks and everyone obviously knows that based on the example given.
The choice was removed because it was abused.
We lost a bit for sure but we gained far more than what we lost. There are no more ninjas for starters.
That Q and A was only a month or so ago … more than a year after this controversy started when Ion’s had more than enough time to lawyer up an excuse to placate the uneducated masses.
For people who don’t raid Mythic at all and get all their “facts” from 2nd hand or speculation maybe the split run thing seems reasonable but I literally just explained how it’s BS and did nothing to actually curb split runs or stop people from going in overgeared.
The fact that he still says it was effective when we have a year of evidence to the contrary should make you question how reliable anything he says is.
Regarding stats and stat distribution. A small upgrade in my intellect may look like an upgrade on paper but as an overall upgrade, not so much. I want to keep my secondaries balanced. A 5 or 10 item level upgrade on an item may not provide as much of a boost to make losing a socket or certain secondaries worth it in the overall picture of what my gear looks like as a whole. Even though the one piece in general, single, myopic terms is an upgrade. I don’t like that I don’t get to make those decisions for myself and that I can’t trade it to someone whose gaps in gear it would fill much better.
395 is better. That is just math.
The trading restriction, to me, is the only bad part.
If they removed that, I think people could make it work.
if trading restriction wasnt there, then it would force people to give up upgrades in guilds where you either give up the loot to who they say or u get removed. the whole point of it was to make it so that you never had to give up ilvl
I can understand wanting the loot system to be universal across the game. HOWEVER, guild groups should be able to trade freely. It feels like massive butt to not be able to give an item you don’t need to a guildmate that helped you kill the boss.
But instead you have to say F you friendly guildmate, I have to scrap this instead because Blizzard.
if trading restriction wasnt there, then it would force people to give up upgrades in guilds where you either give up the loot to who they say or u get removed. the whole point of it was to make it so that you never had to give up ilvl
This has hurt more than it helps IMO. I will never believe this was actually a wide spread problem. The entire point of a guild is to work together.
why scrap something of a higher ilvl, just always keep it so if u get something of the same ilvl u can trade that if u dont need
Eh… If you compare G’huun to Argus.
The average ilvl of method was around 960 for Argus (mythic geared), whereas they were around 370 for G’huun (heroic geared). Say what you will, and yes it hasn’t stopped them running numerous heroic runs, but gear doesn’t seem to be the reason for that. I think that that may be more of a having as many classes available as possible. Given that Zul initially required 5 sub rogues (before we started outgearing it), and G’huun required 4 warlocks until the orb running nerf.
Don’t get me wrong… I still don’t prefer PL over ML, but from a gearing stand point… I would say that it has been effective at stopping split runs. Stopping multiple runs? No… Not even close. But split runs? Sure.
why scrap something of a higher ilvl, just always keep it so if u get something of the same ilvl u can trade that if u dont need
That’s not how the system works, it tracks the highest ilvl you have ever gotten. You don’t have to have it in your bags.
PL is a cancer. Every single week we raided we had an instance of “hey anyone need this?” Only to be folllowed by “oh sorry I can’t trade it, PL blocked it”
Someone remind me of what it’s intended purpose was again? Because so far the only thing I’ve seen it do is slow raid progression and feed the scrapper.
Eh… If you compare G’huun to Argus.
The average ilvl of method was around 960 for Argus (mythic geared), whereas they were around 370 for G’huun (heroic geared). Say what you will, and yes it hasn’t stopped them running numerous heroic runs, but gear doesn’t seem to be the reason for that. I think that that may be more of a having as many classes available as possible. Given that Zul initially required 5 sub rogues (before we started outgearing it), and G’huun required 4 warlocks until the orb running nerf.
They mainly got their ilvl up by M+ spamming.
yeah blizzard did a poor job of designing fights where specific classes didnt become powerhouses. i think the reason why method had to run so much was because they used 5 rogues for 1 fight, then ditched all the rogues and traded them for 5 warlocks 2 fights later, and so on. more of a class tuning issue than a ML issue for them running so many heroic
The choice was removed because it was abused.
We lost a bit for sure but we gained far more than what we lost. There are no more ninjas for starters.
I’d argue that the amount it was actually abused was far smaller than it was utilized. Putting in anit-unicorn land mines around your corn fields to keep the unicorns away isn’t really a problem that needs a solution.