Grats blizz personal loot working as intended

I agree. However, I still think there should be no i-level restrictions when you’re in a majority guild group. They did it before with master loot not being available to non-guild groups in the last expansion. If I get a 385 socketed piece with perfect stats on it, but later in the night a 390 warforged piece drops for me with terrible stats, I’m going to want to trade that to a guildie that may have a stray 370 piece left. But nope, I can’t.

It’s not always about me me me and my own personal quest for i-level for some of us. Some of us want the group as a whole to succeed, and are happy to trade items that are a larger upgrade for others than they would be for us. But that choice was taken away. Yes, we adapted, but it doesn’t mean we have to like it, not does it mean that we won’t stop fighting for it.

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Are you sure what you are saying is accurate?

Are you aware of what has changed since Legion?
Twice in Legion they took action to lessen the scaling of secondary stats for the character, and again in 8.0 they went even further, making it so per point you get 50 percent less stat percentage than you used to.
So by default, secondaries should now be half as valuable as they were in Legion.

Is this not the case for your spec?
Are you SURE?
Are you sure that the best secondary is so much better than the worst secondary that an increase to stam and strength is worth losing?

I don’t believe this to be the case any more, but I’ll defer to your judgement.
If its NOT, then its something that needs to be fixed, as they took these measures precisely to address this issue.

The problem is funneling gear.

The solution is tunneling gear.

Ya, the problem is that the player makes choices about what is good and bad based on more than what is actually good and bad.
I’d be fine with just removing the restriction all together for sure, but then we just go back to a world with gear funnelling and split runs, and that is not good for the game either.

I just wish they could make it possible to make item level the most important thing for everyone, like they stated they wanted to.
But I think a lot of people are just really resistant to that, based on some of the other replies in this thread.

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I mean that’s our speculation. That isn’t the reason they gave. I was responding to someone elses speculation that there was too many complaints. So I was using stats to support that those complaints were in the minority, when the vast majority of players were happy with it.

The correct response to such complaints was: You have the power to use a system that YOU want. Go use it.

The incorrect response was: Let’s just force everyone to use PL.

At least in regards to “there were too many people complaining.”

If you tuned into limits stream sometime, youll see we never left that world. They are still doing multiple split runs a week, and are bringing 6+ hunters and class stacking to funnel gear.

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( Pawn: v1: “Synsha - Balance - Patchwerk (Raidbots)”: Class=Druid, Spec=Balance, Intellect=2.21, CritRating=1.85, HasteRating=2.16, MasteryRating=2.60, Versatility=2.06 )

Ya… i’m sure.

I have 395 pants in my bag right now that are in fact worse then the 385 ones I’m currently wearing.

Please stop with this narrative and go watch the Q and A again… They specifically say that they did NOT do this to stop split runs.

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How are they trading gear they don’t need?

Wait what? That shows intellect is better than everything but Mastery. And of course, fails to account for Stamina.

They open the trade window and put it in the box and hit accept

Blizzard needs to let people progress by either tokens, or armor scraps (like t3) because in the end, it is all about progression, lucky players move on, and unlucky players are left behind.

Time spent should convert into reward, if it doesn’t why bother?

Ok, jokes aside, I’m saying how, when the raid first opens and no one is wearing any 385 gear, are they able to trade 385 gear to others?

See, I question if that is actually worse than the pervasive i-level creep from titanforging. And titanforging effects all levels of the game, not just those few in the highest level of the most difficult content. If they were truly serious about getting rid of that problem then they would have addressed titanforging as well.

no, you are ignoring the comment I made, you said:

I am saying this is still happening, the personal loot only system has made it more difficult, but it does not stop this from happening it is still very much business as usual for top guilds

And mastery is way better than crit. So even though intellect is strong, the crit/vers 395 in my bag is in fact weaker than my 385 haste/mastery pants. It would be a DPS downgrade to equip those pants. Would I have slightly more survivability? Sure. But at that point, I could simply play better to avoid dying to stupid. Particularly at the gear levels we’re at now.

I don’t understand how. I’m not ignoring anything.
This should make it impossible for guilds to split run and loot funnel during progression.
If they have multiple alts that are all 385+ during progression then idk what else can be done, but I’d have to see that to understand it.

maybe you should do more than a google search and cherry pick the first thing you find https://www.youtube.com/watch?time_continue=1117&v=894fSjZTWz8

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I like personal loot i.e. most people agree personal loot is good.

That’s how it works right?

Like you’re petitioning us to believe “I don’t like personal loot i.e. most people agree personal loot is bad

Disagree. In a perfect world a 10 ilvl item should provide such a small boost of mainstat that the player should have a viable choice based on the secondary stats and build he/she is pursuing.

Stacking mainstat and hoping for a decent secondary stat is far far FAR from perfect. I’d call it poor, uninspired design

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Perfect, thanks for this. I retract my prior statements.

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