Got my first taste of AV as alliance

No, it means you’ve soft-capped it and need to have 20+ people there to stand up to the incoming 20 rez. Then you need to win that battle and rez/run everyone before the next rez cycle. Repeat until it hard caps.

Even then you need to kept extra defense on the flag because you’re rezzing 10 to 20.

The starting cave is a huge advantage for the horde.

If they’re going to make map changes to AV they better break premades in AB/WSG alongside it. I’d much rather be queueing into those than AV, but 3-4 AV queues a day is enough to bring in decent honor for a decent rank as Horde.

What happens if horde wipe 20 alliance at IBGY? Don’t downplay the significance of the rez being so close and rezzing twice the numbers because it’s a significant advantage.

It also keeps a steady stream of horde into IB making it hard for alliance to eat/drink and heal to fight the full hp horde assault coming from the cave.

I don’t recall saying it wasn’t an advantage. I recall saying that if you have wiped horde to the tune of 20 rezzing there, you are going to win short of being absolutely stupid. Think about it. If you have 20 horde rezzing at the same time in that cave, that means you absolutely destroyed that group and probably have 30 alliance sitting there holding IBGY.

Seriously. The map is horde advantaged, but alliance don’t somehow get magical “we don’t suck” points when you say dumb stuff like this. 20 rezzing at cave. You have owned them. They rez. You will flat out own them again. If you don’t, you did something to lose that team fight…most likely leaving.

The original map was far different, it had several lanes going north and south and many more and tougher NPCS. This is an edited version 2 and the changes were obviously poorly thought-out.

Your entire statement is dumb. If you have 20 horde all rezzing at the cave at the same time, horde definitely did not kill 20 alliance. They got slaughtered.

The cave is a big advantage. 20 people rezzing there isn’t the reason why it is such a big one.

I don’t understand why I have to bring up simple math?

Let’s say it’s a 20 on 20 fight at IBGY. if 11 die on each side in the span of 30 seconds…the IBGY rez timer will only rez 10 and that 11th will now have to wait 1 minute…starting the bottle neck of rezzed alliance.

On the flip side, all 11 will be able to go again in 30 seconds. on the horde side. This now puts the alliance down 1 man and starts the rez timer bottle neck.

It absolutely is a noticeable advantage. This means that the alliance healers need to rez the dead and heal and drink to help negate the advantage, but well…then you start seeing mages and the like dive bombing, preventing drinking with a troll face on because they know what I’ve just explained to you.

Horde in the game are well aware of this advantage. It’s the horde on these boards that play dumb as lamp posts…

Hold up here tiger. We aren’t doing simple math with this equation. We are doing 20 horde are literally dead and rezzing at the cave meaning 20 of them all died within 30 seconds. That is a wipe. By every measure that is a wipe.

The advantage is real. The “it is 20 people rezzing” is ludicrous.

Your statement is dumb. I never claimed it was the only or biggest advantage but when you compare it to the alternative of half as many players rezzing at FWGY, it’s definitely an advantage no matter how much you try to downplay it.

Several lanes?

The physical layout hasn’t changed. Until the starting cave of the horde is pushed back they would have always won the race to SFGY. And the choke point at IWBunker wouldn’t be any different.

I don’t recal this backdoor glitch into aid station back then though. Not sure if it’s a new bug or an old bug. But I’m not sure what you are referring to.

BGs really need some kind of matchmaking system so that people can premade to be with friends and such but not take advantage of pug groups. Pit equally-geared and experienced people against each other for better games.

No I didn’t say 20 horde are dead. I said more than 10 had died in the span of 30 seconds.

Anything more than 10 die in the span of 30 seconds and that’s when the bottle neck starts for rezzers.

Try and keep up.

Who downplayed it? I specifically said it was an advantage to have an additional set of horde rezzing closer to the action. Alliance have further to run if more than 10 die. That’s a legit advantage for the horde. But if you killed 20 horde in 30 seconds, they have lost. Period.

Edit: and i should say 30 horde since that’s what it would take to get 20 in the cave rezzing. 10 at a GY and 20 in the cave. I don’t see how you can argue this isn’t an exaggeration of the impact that cave has on the BG.

I think perhaps you need to keep up and read the statement I was responding to rather than trying to get into an argument with me when I agree with you. Straight up, the person I was responding to said 20 dead horde rezzing in the cave. That’s a wipe.

When AV was first released there were passes east and west through the hills and you could go along them. There were also a lot more strong elite groups of NPCs throughout the BG.

We’re actually on v3 of the map I believe.

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The advantage of the cave is both in it’s placement and the fact that it can rez 20 in 30 seconds as opposed to 10.

Let’s say we wiped horde. All 20 defenders die. Great! Now what? Do we split forces and some go to FWGY? ok now 10 are at each GY.

The starting cave is almost directly in between each point of interest. Soooo the smart, troll faced horde can say “Hai guys! They’ve split their forces up everyone flood IBGY and then we will clean up FWGY afterwords!”

Really super duper hard core strat right there!

The only play here for the alliance is to try and bottle neck those horde defenders at their own starting cave but then you need such an imbalanced group of alliance playing against some really bad horde as again, the starting cave spirit rezzer will insure that if the horde can just muster killing more than 10 in 30 seconds they will start seeing the fight swing in their favor.

The progression north is so much more simple than the progression south.

Because the map sucks.

This is false. Both back during Vanilla and on other servers the meta was different and horde played differently. Both sides went for the boss capping what they could. Good teams would send backcap teams of maybe 5 people. You never saw the entire alliance team reverse course to slaughter 3 horde that capped a guy or bunker and never saw horde do it either. Horde has zero map disadvantages. Alliance has nothing but map disadvantages. When horde cap and kill everything but still send 20-30 people back to slaughter 5 alliance that managed to get south, you have your issue. Alliance no longer care and do not try. Most alliance in av are there for rep and hand EVERYTHING to the horde. Horde seems to always forget this. Most caps and lt kills you get ARE HANDED TO YOU… it was not like this back in the day

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Dr Faulken and WOPR teach us that the only winning move at Global AlteracValley War, is:
:robot:not to play. :robot:

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“Strange game professor…”

“the only winning move is not to play.”

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You’re so hung up on the 20 rez wave comment you completely ignore the significance of it to my comment, but carry on arguing one point of a more complex problem.