Yeah its been since prepatch for me as well. Guess they think everythings fine and we are the minority when really over 50% of their player base is experiencing stuttering and poor fps/bad performance…
If you think games as a service is dying despite making games like Fifa a billion dollars a year, then you simply don’t understand how the market works.
I’m talking about in the mmo space.
MMOs are dying. games as a service are thriving. period.
Yea, either I had the definition of games as a service wrong, or the definition changed over time. Seems to even include simple dlc now.
Im sure the meanings of these meaningless industry phrases are pretty fluid.
I see a game as a service product as something that is pushed out the door before its ready to ensure the most sales while hype is high, with the intention of slow-dripping hotfixes and patches out after the initial release sales are ensured.
these games are also usually just a platform to push microtransactions as well.
Or something like cyberpunk that was still in development for 2 years after it released.
Bro quit because he cant climb in PvP and still posting on the forums this is exactly why you cant take these quitters seriously
Eh? I hit 1.8/9 (Rival2) every season just for fun.
Leavers were a plague. That’s why they fixed the issue - it doesn’t change the fact that many many many people had points stolen from them.
I’ve been playing since 2004. It is a lot more than that, but the toxicity has been incredible.
2.5k in dungeons on week 3 and everyone was jumping down eachother’s throats. Not exactly a great experience “bro”.
Didn’t say I quit “forever”. I said I quit for “a couple weeks” and have absolutely no desire to push any further in PVE or pvp. There’s no point. Everyone is rude, and I’m not pushing for Hero (I hit Keystone Hero obviously, I’m referring to a potential title push. Multi Mistwalker, don’t really care for titles outside the ones I have).
Just another example of someone looking to attack for absolutely no reason.
More likely shut it down. Why would they pump more money into a game that’s continually generating less?
Yep, and this here is the reality.
China was the first step for them in a long game, probably.
It is because they are scared to raise the sub fee. They have their little honey hole. WoW would never actually die though. If they lost all subs today. I promise you they would release wow2 with vast improvements
Raising sub fees at a time most MMOs are free to play is a horrible idea. That would be certain death.
That means we wont see you here anymore? Good
What does this line do? I’m wondering if you’re talking about a problem I’ve been having with lots of stuttering/skipping in game. It’s getting really annoying to deal with.
(For me, this has been something happening since the start of Dragonflight. My computer isn’t brand new, but it should be MORE THAN PLENTY strong enough to handle WoW.)
most mmos are not WoW. Time will tell, but the game is slowly dying and at some point the playerbase will quit on WoW or the company will become proactive and take a risk. By risk i mean sinking resources into the game beforehand and not in rushed xpacs
The game is 18 years old. WoW is far from its prime. Raising subs would push more people away than bring in. Blizz would be blatantly milking loyal players to replace those that left…and likely still giving the same amount of content.
You are missing the point. They need to sink resources into the game beforehand and take that risk that it pays off. After that they could raise subs. Rushed xpacs are getting old
No, you’re missing the point. Sinking resources into WoW isn’t going to suddenly make it widely popular again.
Why is that? There are a ton of areas where they could improve
Take a look at the MMORPG market. There’s your answer. Improving parts of an 18 year old game in a fading genre isn’t going to turn it around. That’s literally what they just tried to do with BFA, SL, and DF.