Which is fine, since it’s easy to get, and is extremely fast to catchup with.
This is fine, so long as it’s in moderation, and they update the anima powers some.
We already expected this, but seeing as the lazy community without the mount can now mount there, shouldn’t be an issue. The maw again, just like torghast, is better in moderation.
Which is bad, why?
They exist for the most part to alleviate the whole, raiding guilds farming RBGs to gear.
Drop rates currently are fine. Bonus rolls coming back is only a good thing, why is this even on the list of bad things?
You like this more than Legion? I just don’t know what to say about that. I guess the state of the playerbase as this travesty rolls on will tell the tale. I expect we will see the lowest amount of active users in the history of WoW before the expansion is done.
Cherrypicking so damn hard your fingers are bleeding, damn! You read “i have my opinion” and thought all i was saying were opinions… lol ok, should I bother with a real reply or play your game and use my nasal mucose to answer?
Yes they did… they did.
It’s impossible to track the name of everyone I see a comment of to then, filter in a box if that same person has complained about those 2 at the same time. But what happened were people, in general, people, complaining about both aspects, and that’s what I replied about.
Not here, but in previous days, in other posts, and in wowhead comments, yes, and a lot. or the baldy stream, and comment section
Basically had the idea of different item level for pvp and pve, making it good for its niche, change that came to full force in wod.
this is to point out the difference, as the new system and wod system aren’t exactly alike, but have similarities on the positives
idk wtf you’re talking about, wod history? I’m talking about CURRENT changes, not how WoD developed. And the carries problem comes from players, not devs. Know about smurfing? even if they had good MMR system in place, they can still sell carries, life uh…finds a way
This buffs pvp for pvp, and nerfs pvp for pve, while they said they’ll be adding more to help raid gearing. Go figure, this change is aimed at pvp, and lowers the value of pvp for pve reasons.
uh… yeah they did, they don’t care about raids, and are fine having pvp gear better than raid for pvp. But now you won’t have pvp tops blasting through pve and mythic raiders blasting through pvp.
You don’t even understand you are not everyone, and how the change affects the game.
I couldn’t stand the constant AP grind. That really, really, ruined it for me. Then just the way legendaries were acquired / rng killed the first 1/2 of the expansion as far as any enjoyable gameplay was concerned from my perspective. It wasn’t until the end of Nighthold until I was actually able to stop grinding arbitrary things and just play what I wanted, when I wanted to play it. Even still everything from Krosus being a terrible hard check for progression to playing static agility+armor trinkets as a windwalker in M+ in high keys because of just getting one shot by the scaling amounts on physical damage mechanics piled on to how much I disliked it. I don’t think an experience as unpleasant as the first half of legion can be replicated.
Shadowlands, with the exception of the maw activities, has at least allowed me to play the game and enjoy it.
It means nothing if you only look at the score, yeah, but if you actually use it properly it is not difficult to figure out those who were a straight up paid carry.