Gnome Starting Zone proves We're missing a class

I’m sorry but is English your second language, I NEVER once said in this thread that it’d be fleshed out to the same extent as a class.

Isn’t a tinker just an
engineer though?

Engineering would have to be fleshed out into a class in order for it to fulfill the purpose of a Tinker class. Further, a class can never “steal” ideas from a profession. Again, your entire argument is ignorant and nonsensical.

Did this completely reasonable thread based on facts get completely downspammed?

What is this, Reddit?

Y’all are acting like the classes in the game already actually play like they should or are creative or fun. A tinker would at least be something based in lore that could be interesting.

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So you’re being obtuse for the purpose of arguing.

Tinker and engineering both occupy the same fantasy, professions, engineering included are shadows of their former selves and could use new interesting things added to them. If a tinker was added then many such potential ideas go to the tinker instead of engineering. Possibly just as gimmicks to try and sell an expansion while leaving engineering behind.

That’s my point, that’s it I’m confident you can understand what I’m saying.

Except they don’t.

The Tinker fantasy is class based. Class based fantasies include being able to perform class roles, like Tanking, DPS, and Healing. Engineering fulfills none of those roles, so it does not fulfill the fantasy of the Tinker.

Additionally, NO class ideas would ever be considered for a PROFESSION. The two don’t occupy the same space and don’t serve the same purpose.

Do you seriously not understand the difference between a profession and a class?

i dunno bout this thread being flagged bois

i mean i hate the idea of tinker for sure but it’s not exactly high elf tier

I support this idea but I know from experience the problem would be that Tinker ends up indistinguishable from other classes.

The only real role it could play is DPS/Utility, which is fine, but at the end of the day whats the difference between Tinker’s pew pews and Mages, etc.

Mechs would make it seem like a tank capable class but then they’d have to always be in a mech.

The Tinker could utilize vehicular combat via mechs. No other class does that.

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That’s what I was thinking but just curious how it would work out.

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I do, apparently you don’t understand what potential professions have and have had in the past, I WANT professions to be more than what they are just like they used to be, blizzard has left portions of this game behind to rot too many times and its frustrating.
I know you understand my point and what I’d like to see brought back to this game, you don’t have to agree or like the idea of professions being meaningful again but don’t act like you don’t understand what I’m saying.

There’s many things like turret variants, mechanical companions, engineering only sockets, new goggle types, combat “potions” that give you a buff and an adverse effect, guns and wrenches with unique effects, the ability to interact with mechanical NPC corpses to revive them. Many things a tinker offers can be tweaked to fit a profession.

Mechanically it would be similar to Druid forms, but given a few more options such as giving the Tinker the ability to leave the mech at various points in and out of combat. Some ideas I’ve seen floating around are abilities like Eject, Escape Pod, or Self Destruct which forcibly puts the Tinker out of the mech and would be combat-based abilities.

A non-combat based attribute would be something like “Park” where you could park the mech and hop out of it to run around a bit, sit on top of it, or take selfies with it.

Another attribute could be for the mech to be able to transform into other types of vehicles. I saw a concept where the Tinker had a talent that allowed the mech to transform into a tank for a brief time in order to deal more damage, and a concept where the travel forms would simply be the mech transforming into a plane, a ground vehicle, and a submarine.

Again, this is all speculation, but I believe that you make the class unique by making it vehicle based. There’s a ton you can do with it.

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This will never happen though because it would imbalance professions and force players to roll into those professions in order to be competitive. This is why engineering was nerfed in the first place, because EVERYONE had to spec into engineering for PvP and PvE to be competitive and it was a miserable experience.

However, even if Blizzard did that, that doesn’t give you the same benefits that a class would. Classes and professions are fundamentally different and simply don’t serve the same purpose. There will NEVER be a situation where Blizzard allows Engineering to build a mech that a player could tank /DPS/Heal inside. It would completely destroy game balance and force everyone to spec into it in order to be viable. It makes FAR more sense to simply give us a class that does this instead.

Blizzard absolutely should never cave to people who try so hard that they suck the fun of the game out on their own.

As for mechs, just make them outdoor only and its fine, kind of like the …er destroyer or shredder you could operate in WOD. There’s always a way to make these things work.

I Just want to say I appreciate this post.

I Try to keep these threads sweet and light hearted, especially now that there’s so much gloom on these forums. Thank you for being nice.

If you two remember the Model for the A.M.O.D That you build with the Gob Squad in BFA?
It’s only slightly bigger than a player, and quite reasonable as the Mech Model.

Thank you as well!

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That doesn’t solve the issue though. The issue is that we have both Goblin and Gnome faction leaders fighting inside mechs, and Goblin and Gnome players cannot. We have two Goblin WC3 heroes being the only WC3 heroes whose class abilities don’t exist in the class lineup. We also have WoW lacking a technology class despite technology being everywhere in the game.

Also your suggestion is pretty much the situation we have now; Pointless gimmicks that are used as time-sinks like the Reeves Combat module. No one is requesting that.

The solution is simple; Design a technology class after the Goblin Tinker and Alchemist hero. Why do we need to complicate this with silly gimmicks and nonsensical arguments?

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For this fantasy to be properly realized, it can’t be a profession.

only a CLASS can do these things.

Profressions are wonderful ways to provide utility to your character. But no one has ever Tanked a raid with their profession. No one Heals a dungeon group with their profession.

And that is because Professions and Classes should remain entirely separate.

BINGO!
That’s the answer right there.

A Technology focused class to represent the Technology focused races.

By this comment, are you implying that Tinkers don’t make sense in WoW’s universe?
I’m not trying to be rude, I simply don’t understand your comment.

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I mean, if the mech was powerful I’d think it’d be pretty fun in world PvP or farming tbh.

As for the WC3 heroes and…faction leaders, I understand this point, just like blizzard made every WC3 faction playable in some fashion you’d like to see all old ideas from Warcraft brought into the light and want more from the engineer/tinker fantasy.

This is perhaps where our minds are conflicting we want the same sort of things and just have different opinions on how they should be done.

I’d ask you this, if you really believe blizzard can make a tinker class work do you think it’d be gnome/goblin only? Would they get different skins for their abilities and would they come in a gnome/goblin expansion to match? Should they be ranged only or a hybrid like hunters used to be. (I guess survival kinda sorta still is in PvP)

This is exactly how I envisioned Tinker Mech Pilots.

I as an Engineer discover a new weapon schematic for a Gatling Gun. I learn and craft it. I radio to my Mech (summon). It lands next to me and I install the new weapon equipment. I hop in and pew-pew stuff.

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