We got Alpha of Azeroth, I think it would be fun to play 1.0.
I cannot speak for WoW, but I remember early D2 and when spells could be OP just by putting too many points in them. Like fire sorcs and screens of firewall with no cool downs and lasting like 10 minutes.
There is a certain je ne sais quoi with old patches: they were like a rite of passage. You had to be there when said mechanic was broken
How is having the same class balance problems as my idea with faceroll content until AQ40 a better solution? My idea you get the challenge back, but 1.12 you just get a watered down patch progression with nerfed content as the highest raid tier until Naxx is released. Having better classes and itemization than at the launch of those raids is an indirect nerf to those raids. If you think watered down content will welcome meme specs, you haven’t met the min-maxing group of people that will lead almost every decent raiding guild.
Blizzard is making this because people asked for the real thing… Now that they get the real thing and it is easyier than they remember! They want everything to change lmao.
Sadly, it’s impossible to go back to the first day you’ve set foot in azeroth. No matter how hard you are making the content to be, you still know what to do.
It’s not the same balance issues because it’s not just about hybrids. It’s not like all the pure DPS have roughly equal damage output either. It’s not like you can undo the Fury Warrior buffs that turned them into a top tier DPS.
You can’t just apply a global X% modifier and expect to get your personal subjective experience back, or anything close to it.
It’s not “the next best thing”. It’s just an inauthentic change trying to chase something you’ll never get back.
Vanilla WoW was not 1.12. It span a lot of patches with lots of changes. 1.12 is the most incomplete version of Vanilla WoW in my opinion. And the smallest part too.
Cept they do this because everything else is wrong.
Because the bosses armor value and resistance was wrong according to the pserver devs.
The other reason they need to buff those boss is because on pservers you can stack the druid/rogue and warrior armor debuffs. In vanilla these debuffs override each other. Which actually put the bosses armor to something like -400%, (can’t remember the exact numbers). So they needed to buff thr bosses hp/dmg to make up for this.
No, they do this because it makes for a better player experience. On some pservers (kronos 1, for example) it was more blizzlike and people constantly complained that it was too easy. That’s why servers like Nost were much more popular.
I mean look at dungeons. On Classic, you can run Wailing Caverns without stopping to drink a single time. On Nost-like pservers, you need to drink every 2-3 mobs and often use cc.