45 minutes Baron run was the original Mythic+.
Change my mind.
45 minutes Baron run was the original Mythic+.
Change my mind.
Thats the only negative thing to have come out of M+ ⌠nothing more fun then trying to heal a tank whos trying to pull like he is doing a +20⌠without the gear or brains to do it
I would certainly like more engaging content. Of what I have done (regarding dungeons), I like Plaguefalls the most. But I havenât done everything yet.
That was fun.
It also wasnât every dungeon, on an ever sliding difficulty, with random cancerous affixes.
So you do like timers. There we go. Thatâs the spirit.
In Shadowlands, we entered the normal raid in M0 gear. We were all somewhere in the 180 range.
Most of us were still wearing quite a bit of the heroic dungeon loot when we went into normal.
You have many gearing options available to you, and among those options is M+. You can gear up in heroic and mythic zero dungeons, enter the raid, and gear further there. You can get vault loot from raiding alone, now, and that allows you to go back to exactly the same gear track we had at the start. Just like Vanilla and early expansions, you can get blue pre-raid items from the dungeons at heroic level. You gear up farther than that from the raid, PvP, and, if youâre lucky, the various world boss drops.
So again. They havenât taken your dungeons.
M+ gear doesnât invalidate anything. They even dropped its ilvl this time so that you cannot get heroic raid ilvl from it anymore. They dropped the amount of loot from M+, as well. In addition, they let those who do NOT M+ participate in the weekly vault.
Your argument about the gearing had merit in BfA and Legion, but it doesnât anymore because they repaired it.
M+ is an addition, and it is utterly optional. You do not have to do it to be raid ready. If dungeons and raiding are the only gear paths you want to pursue, theyâve restored that for Shadowlands.
If you bring up community expectations, I will remind you that what the community expects from pug raiders has always been left to the whims of the pug communityâŚand even in Vanilla, a guild of like-minded players was the only way to get what you wanted without doing content you didnât want to do in order to appease said whims.
All the m+ hate threads boil down to one thing: pugging is toxic and annoying. People dont hate m+, they hate pugging m+.
So then why does he care at all that M+ provides better gear than Heroic and M0 dungeons?
Yea, and it was part of a one time questline. At the end, you knew what the reward would be (your full tier .5 dungeon set). There was no demand to spam it week in and week out until you hated yourself.
Mount⌠just sayin
Speedrunning has been in WoW for a long time. For instance, the ZA bear run, or the Bronze Drake from Caverns of Time CoS dungeon. So you comment doesnât really make any sense.
They added larger new Kara and Mechagon as larger, more complex dungeons that would take longer to run, but they didnât seem all that popular to me. People just donât want to spend that long trudging through group content.
I thought you put me on ignore ? what changed in the last 5 minutes ?
Thereâs no demand to do that with Mythic+ either.
One time content for a clear singular reward of purely cosmetic value. Not something you had to run week in and week out, constantly, continuously, every single week simply to keep up.
In SL, thatâs not M+, thatâs PvP.
Because entertainment is a combination of gear + experience.
I enjoy dungeon crawling. I really enjoyed hardmode mechagon. I want more of that content. But there needs to be a reason to farm it, and 184 gear is not it.
There is nothing wrong with some speedrunning content. The issue is that itâs taken over EVERY dungeon. You have to speed run, or raid, for higher ilvl gear. Thereâs no choice.
And itâs not only speedrunning, they also add in random cancerous affixes.
But all of those speed runs they added in the past rewarded known gear. Not random casino box loot, on an ever sliding ilvl scale of the same item but 3 ilvls better.
Wow, like every single other expansion.
You donât have to though. The rewards are capped at 210 besides the weekly. But you can get the same weekly options from raiding or PvP. You are absolutely not forced to do M+ whatsoever this expansion.
I wholeheartedly disagree with this. HM Mechagon was an immense amount of fun, and likely settled at one of my top five dungeons WoW has ever given us. And I do absolutely want more dungeons like it, complete with a Hard Mode difficulty that is optional.
However, outside of the last boss (which, ironically, had an incredibly tight timer to avoid exploding and wiping) most of it wasnât overly challenging. You CCâd the shock bots (made very easy with any number of Druid roots, Mage roots, Monk circle, etc etc), the fourth boss was hold cool downs until the intermission phase, the dog boss you could pretty much entirely ignore the slow with positioning, and just made sure to call out the correct color patterns for the final boss. That last part was more challenging than the rest of the dungeon, honestly.
After doing Necrotic Wake on Tyrannical week, Iâd say that second boss is harder than HM Mechagon as a whole given I spent more time on him than any of our Mechagon runs.
Beyond that, M+ is meant to be an alternate gearing progression, not a stepping stone to raiding as dungeons were in the past. You still have M0, which is more than enough to get into Normal Castle Nathria. M+ is for those who enjoy that type of content but never want to raid or PvP.
As I said above, however, I do want more like HM Mechagon. But I also enjoy M+ for what it is as a gearing path. SoâŚboth, both are good.
⌠for gear that isnât even as good as the gimme gear from your covenant. That small detail that you omitted is the entire point that you seem to have missed. Good luck convincing four other people to queue for a Heroic Dungeon with you for gear thatâs not even as good as what they got through solo play.