Give us our dungeons back

M+ has destroyed the WOW dungeon experience.

Instead of the classic WOW MMORPG experience of dungeon crawling, getting loot off each boss and being able to target and farm bosses for loot, we instead have to deal with a timer and random diablo-style affixes.

A timer doesn’t suddenly make a dungeon take more skill, all it does is push groups to even more unbalanced FOTM comps, leaving some specs and classes in the dust.

A timer doesn’t allow for quick breaks when stuff happens. A timer doesn’t allow you enjoy the experience: it just promotes a gogogo speed clearing mentality.

Not being able to loot a boss and just fishing for a random drop from a chest at the end of the dungeon isn’t fun. It doesn’t let me target or farm my BIS. I could be doing anything - I am completely disconnected from the dungeon.

Cancerous affixes that heavily punish certain classes and specs are not fun - they just make the dungeon tedious, or lock out certain classes.

Bring back dungeons. Ideally we would have a set ilvl in the dungeon and dungeons of different difficulties. Like Mechagon, and mechagon hardmode. Every patch, add more dungeons! Keep the fun 5 man spirit alive with new dungeon content, with updated rewards.

However, we obviously aren’t going to get away from scaling ilvl loot, so use the tech in Torghast. Let us choose a “layer” of difficulty for each dungeon, with scaling ilvl rewards. Weekly lockout per layer, but otherwise remains an untimed dungeon experience with scaling difficulty and rewards.

This would be a great alternative for people who don’t want to deal with M+. Leave M+ for the people who enjoy the gogogogogo timed diablo content. But give us back our dungeons!

280 Likes

Just do Mythic 0’s?

42 Likes

That would be a lot of fun OP. I would love to run dungeons and gear up that way instead of Mythic + timers. I hate them so much T.T

61 Likes

Uh… your dungeon experience still exists and is 100% intact.

M+ only added a new layer on top.

26 Likes

M0 are pointless with the other gearing systems, due to such low ilvl.

Progression used to be farm dungeons for BIS > get raid loot slowly. This was a lot more fun.

55 Likes

Nothing changed, though. M0’s still exist. M+ allows for a new challenge with existing content. It’s a good thing.

9 Likes

For the current generation of gamers, mythic plus works very well. Having a timer makes it so you have to plan better, coordinate which mobs you need to kill or skip, when to use cds. The standard dungeons are pretty much braindead since you most likely use your cds on cooldown and zug zug until the end. While there are so many good things about mythic plus, my favorite part of it is that you can lose. When you always win, it dulls the experience.

6 Likes

Only if you enjoy timers and cancerous affixes, which a lot of people don’t. M0 is irrelevant after the first 2 weeks of the expansion.

27 Likes

This is still what happens. I was in mostly Mythic 0 gear when I cleared Normal CN for the first time.

6 Likes

Without m+ what would you do once you got all the loot from heroic or mythic0? You’d cap out on gear and challenges in a few months and then what? You want the alternative but aren’t thinking about the future consequences of what you want.

5 Likes

M+ hasn’t changed this…

4 Likes

You can still do this. That hasn’t been removed.

Mythic+ is a parallele progression system that’s meant to be side by side with the raid.

No different than Heroics in TBC or Scholomance in Vanilla.

9 Likes

But they haven’t taken away our dungeons.

Exactly what you’re talking about still exists.

In Vanilla, Deadmines never dropped higher gear than its initial item levels. None of the dungeons did.

We could go in and farm it at endgame, and every alt we had could go in with a group and run it at level, carefully navigating and farming what we liked.

That ability has not changed one jot. The dungeons at normal remain the same as they ever were, and when leveling, they are a challenge, just like dungeons always have been. At endgame, you can farm them the same way at heroic level AND mythic level. No timer. No affixes. No trappings of M+ whatsoever.

They have only added M+ as an option. They have taken away nothing.

They can’t give your dungeons “back,” because your dungeons have never been taken away.

10 Likes

To create equally challenging content without the timer, they would essentially have to make every dungeon boss a raid boss with 1 shot mechanics as well as make the trash unbearable.

What would stop you from waiting for lust/hero every pull…in fact I’m sure it would be expected. This does not sound like fun content

The timer raises the difficulty without requiring the bosses to become ridiculous

3 Likes

So M0’s are for you!

3 Likes

About the only thing I agree with is the need for a wider variety of 5-man dungeon options.

4 Likes

I just do casual bg, normal, heroic, LFR M0 now. Oh and complaining on wow forums. On about 9 diff toons. I could do more but that involves probably buying a new computer, focusing on one toon, using and keeping up to date numerous addons (io, raidbots, weakaura, dcr, sharing data with numerous third party applications, joining a raiding guild, using discord or voice chat, buying a headset with microphone), etc., etc, etc.

4 Likes

Theirs no bis items from mythic/heroic/normal dungeons lol

1 Like

Neither could heroics in TBC.

Something that was now removed in SL! You can farm Heroics to your heart’s content.

Yeah, pressing “Update all” in wowup is such a chore, takes me a whole 0.5 seconds per day!

2 Likes

Not a max level dungeon.

They have taken away the relevance. 5 man dungeons used to be relevant for a lot longer than they are now. M0 loot is now invalidated by M+ and PVP, as well as raids.

6 Likes