Regardless of whatever stance you have on this matter, the most likely response will be “we don’t want to spend effort coding this in when it’ll come baked in on the WoTLK prepatch”.
They still haven’t even fixed RNG green drops, implemented guild banks, or addressed the powershifting outcry; the odds of them putting effort into this is slim to none.
I want to hear people out. So much crap that’s wrong today is because people don’t listen to each other. But so many of the reason’s for inclusion basically just amounts to “it’s annoying to visit the trainer” and “it costs too much”.
Currently the respec fee drops 5g per month to a minimum of 5g. I could totally compromise on that. Maybe it could drop 5g per day or something. That would help PvP players who want to jump into arena/battlegrounds for a couple days without letting people just swap specs when/where ever they please.
Wouldn’t be my first pick, but that’s the point of compromise.
This mentality is exactly what we’re trying to avoid, because with this logic we also might as well add in group finder and lfr right? The games already been changed afterall So it can’t hurt anything. This is a 0 IQ argument.
Eh. I believe any time they point to the community, it’s mostly performative. If they had any dev even giving a light scroll through the forums this past week, the whole “green items are bugged” should have at least been addressed. The only time the community actually pushes change these days is when the entire forum + reddit + twitter are on fire about a topic, like the prepatch honor nerf, and even then they barely do anything beyond a band-aid.
Dual spec has… this thread, and maybe 2-3 others throughout the week. Don’t worry, big guy, it’s not coming. I’d certainly appreciate it if it did, but I’m not holding my breath.
My compromise? Let me respec at any inn. My level 40something pally is already at a 30g respec. I don’t mind the cost, personally, but there are definitely people who exclusively PvP and don’t mess around with other specs because they refuse to farm.
I quit during Cata and MoP and it wasn’t because they added dual spec or the lfd. If you surveyed those who quit wow in Cata you’d likely get 10 reasons why and few would agree with all 10. Last year there were some long discussions here from people about why they quit retail and why they prefer classic. Even among classic players there wasn’t agreement. Don’t assume the reason you quit is the reason everyone else quit
well in general we can say people quit because they weren’t having as much fun anymore. and when you look at all the changes blizzard made around that time, you can kinda put 2 and 2 together.
or you can put your fingers in your ears, close your eyes, and pretend we can’t possibly know anything.
How do you see that being implemented? Stick class trainers at all the major inns? Just a single class trainer who can refund talent points of any class?
It’s not a mentality, it’s a reality. Blizzard has already changed the game. Boosts, buff preservers, Paladin seals, the removal of the entire LFG tool feature that had been in OG TBC. Why should quality of life changes that have no real downside not be considered?
Why’s that? Because I actually enjoy all that my class has to offer? Even my shaman, who I leveled exclusively as resto, respecced about 4 times as I leveled because I decided I didn’t like/need something I’d sunk 2-3 points into.
Spreadsheeting is fine and all, but if you don’t like how a talent works in practice, then change the talent. It’s a minor cost.
Innkeepers already have multiple dialogue options, generally, so just let them handle it. If the lore requires there be a class trainer helping you to forget your talents, then most starter zones set a great example of laying class trainers out in the area.
Leveling my druid was honestly the absolute worst, simply for having to go to TB/Moonglade exclusively for training. I can only imagine how much I’d hate playing the druid if I mained it, given how frequently I respec.
these people view everything they want as “no downside”, so that’s why they feel comfortable calling anyone against what they want a troll, because only a troll would be against something with no downside.
Innkeepers isn’t terribly lore friendly like you said, but it would probably be easier than trying to fit a bunch of class trainers in every inn. I’m not sure what consequences to player behavior this would bring. I know it’s easy to just immediately blurt out that it’s fine and there’s no downside. But I’d be curious what others thought.
Personally, I think some thing sort of like changing conduits in shadowlands would be a good skeleton for a hypothetical “middle ground”. One charge a week, with the ability to store up to say six. Add some arduous weekly quests to potentially increase that to two per week. If you run out of charges, the respec fee could just be a flat 200 gold.
I’d even be okay with some sort of intelligent system for remembering talent picks, so once you’re at the trainer, it’s a quick process. I just want whatever middle ground there is, to be both inconvenient enough to discourage it (gotta go to a trainer), and restrictive enough that people are not swapping TOO often (free charges that recharge slowly, and a high gold price backup)
But compromise isn’t what that crowd wants. The QOL crowd just wants retail, but set in classic TBC. No amount of trying to find a middle ground will make them budge from “I just want to be able to change as often as I want. It’s stupid that I have to pick a spec at all, I want to do all the things”.
All it does it reinforce to me that spec choices don’t matter. Even with dual spec, you still have to respec to make such minor changes, so it doesn’t solve why my trainer costs were so high throughout Classic.
It does, however, give people who do care about the cost, an option. It does not take away options, and it doesn’t break class identity. Most dps warriors, for example, are told to carry a 1h+shield as it is; this would only make their emergency tanking jobs easier.
If you look at the first town near any starter zone, you’ll find all the relevant class trainers placed around town, not all of them necessarily in the inn itself.