Not being able to root stuff indoors feels weird.
Cons of my mage in Classic:
- Needs to sit and drink a LOT. During leveling, expect approximately 2/3 of your actual playtime will be watching your toon sitting on the ground drinking mage water. It’s fairly common to have to sit and drink between every 1-3 pulls. During dungeons, get into the habit of sitting and drinking between EVERY pull. Even 3 or 4 seconds of drinking then running to catch up with the group helps a lot.
- Very squishy. Mages in vanilla have no self-heals and wear cloth armor. We can kite anything that can be snared and doesn’t have a ranged attack, but anything else pretty much eats us for lunch.
- Probably the weakest class for soloing old dungeons and elite mobs. Due to lack of self-healing, general squishiness, and the fact many elites are immune to snares.
- Rogues in PVP. In theory a good mage ought to be able to kite a rogue and win. However, the reality is that the rogue always gets the jump and due to how squishy we are, we’re typically down to 1/3 HP if we don’t trinket the initial attack. Most mages are free kills for rogues. Rogues know this too and will often ignore all other opponents just so they kill the mages first.
- Warlocks in PVP. Good luck trying to beat a 1.12 warlock as a mage. It’s not happening unless the warlock is horrendously undergeared. They can easily outheal our damage.
- Boring raid/dungeon PVE rotation. In Molten Core, Ony and BWL you’re a 1-button frostbolt spam machine. If you’ve gotten used to playing Retail where class rotations involve more than 1 button and where all 3 specs are viable, you’re in for a surprise. Back in Vanilla “Arcane” was merely the support tree. It didn’t become an actual spec until Burning Crusade. Result is EVERY mage is either fire or frost. No matter what spec you play in Classic the majority of your single-target damage will come from either Frostbolt or Fireball. And for the early raids, fire is not an option due to mob resist and immunity.
- No long range spammable instant casts. When you’re trying to tag mobs with your slow-casting fireball or frostbolt, you’ll wish you’d played a druid or hunter as they tag everything with their ranged instant casts before your spells finish casting.
I mained a paladin in vanilla. And if as a paladin, you expect to get into a raid as anything other than Holy, prepare to get laughed at.
Hooray a pessimism thread!
Well let’s see, biggest issue Warlocks have is they need to farm up soul shards. Summons for the bums in your guild, healthstones for at least the tanks/healers, a soulstone for wipes.
Oh yeah, Forsaken are also a hard PvP counter to you.
Ya I want to be a mage, but the drawbacks are really severe until geared
Aww you missed the point
Shield spike saves all
I played 21/0/30 frost mage for PvP.
I had trouble with some situations but the sheer 3min CD output of having ZG trinket and Presence of Mind with the shatter combo basically 3 shotting people. Wellllllllp… was alright.
You were only A TRUE, TRUE, TRUE squishtastic target if you were fire. Once your PoM pyro was out or you were DEEP fire for PvP? Wellllllllp… you’re gonna have a bad time.
We still need Rogues for WPVP and PVE Raids. Come and join our Discord, you won’t be disappointed!
Oops. Thanks for pointing out, it was a brain fart. Fixed post and left old content as “pros”.
From what I remember (it has been 15 years…)
Druid:
-Took a very long time to level. Had two friends that started at the same time as me, a warrior and a hunter, and both were 60 about a month before I was.
-Hard to gear for. Not a lot of hybrid gear exists in vanilla, and I had to farm extensively for the few pieces that were noteworthy. Finding gear that worked well for both healing and feral forms was a real grind.
-I loved tanking or DPSing casual 5 man runs, even Lower/Upper Blackrock spire, but past that it was resto or no slot. I didnt get to actually main tank a raid until after TBC.
-PvP as a druid was tough, you were often outclassed in heals, damage, or both, so you had to really use every form and every trick up your sleeve to win.
I have two or three classes I’m familiar with that I intend on playing so I’ll just go through them all in order of preference.
Warlock
- You don’t really get your class rolling until level 10; imps can barely hold aggro.
- Soul shards. It’s a great mechanic and I love reagent systems for an RPG but I would be lying if I said it wasn’t inconvenient in terms of bag space and any sane person will get a soul bag/box/whatever. You basically have to try and minimize bag space as much as possible by any means and before longer dungeons, raids, and PvP you gotta farm shards to fully perform.
- Huge debates about meta - 1h-offhand is really best imo - around spellstones and firestones. They’re useless 75% of the time but I have used them with effect.
- Large complex rotation is great but it also can cause tons of situations where you’re maxing out keybinds by level 25 and it can get easy to lead to overflow and pushing the wrong buttons or running out of action bar space.
- You very rarely get to really shine until bigger boss fights; on most pulls its more economic to keep to just doing debuffing and CC.
- Demo and Destro are basically useless as dedicated specs. Destro is totally useless in tons of dungeons due to fire resistance.
- You will compete with every single other clothy for gear.
Warrior
- Super stat and gear dependent. You will lose fights no matter what you do simply because the numbers aren’t in your favor.
- Very low survivability. You have to spend a decent amount of downtime and even worse downtime can waste precious rage you’ve built up leading to:
- Rage management means you have to constantly maintain momentum in combat. I like it but I’d be lying if I said it wasn’t exhausting sometimes compared to other classes.
- If you don’t tank no one cares until endgame PvP.
- People don’t take you seriously if you aren’t Arms in PvP. Fury keeps getting spotlighted by streamers but these guys have giant guilds that help them get the best gear. Any warrior spec is great when you have BiS across the board and if you don’t huff glue.
Paladin
- No matter how much you want to be the lone crusader vanquishing evil in the end you are a support class and because of damage you shine best in a group.
- People don’t take you seriously if you’re not a healer.
- Two-button rotation.
- Prot is only really decent as an off-tank, Ret paladins are more about buffing and less about damage.
- Since Reckoning Bomb is an exploit - told people it was, nobody believed me - they’re gonna be much less viable in PvP. I know Safix is a legend but, again: he’s got BiS and freaking Ashbringer. Of course he’s rolling face.
- Running around in cloth gear is not what I pictured when I figured on in following the footsteps of Uther the Lightbringer.
All I can think of right now.
Is your dumbass really advertising a guild here. Give me a break
Druid. Only con was the guy playing it.
Noooooooo! I came in here to specifically make this joke
Hunter…scaling and deadzone…and the guy playing it…
Wow, so pro…
So many rogues are in for a bad time when it comes to coordinated bgs
My last main was hunter. Didn’t have hardly any cons except that the damage wasn’t high in raiding. But those are just numbers. I found it to be a great class for everything I did. I won’t miss having to constantly feed my mana bar to shoot, but casters had it much worse than I did. When your max mana is lower, everything restores a higher relative amount. Dark runes were amazing on a hunter. But next time around, I’ll have either a rage or energy bar. The tradeoff will be that raiding as melee is much harder than any ranged.
Warlock… Umm… Looking for a weakness…
OH, i got one! I have to get soul shards from my victims.
Human Warlock
cons:
Every rogue is undead
gnomes will be 5% smarter
soul shards (I’ve never been great with bag management
pros:
not a disgusting manlet
Perception is okay
hey that guy is pretty cool