Give the cons of your main in classic

I see a lot of people wanting to roll certain classes in classic and I’m just shaking my head because I know they are in for a rude awakening.

I’ll start
Rogue:

  1. Doesn’t scale the best with gear. While this works out well when everyone is rocking blues, when more are running around in straight epics, you are going to have a bad time.

  2. Reagents. Want to blind someone. Hope you have herbalism for fadeleaf. Or a lot of gold for the AH

  3. Cooldowns. You have vanish and sprint on 5 minute cooldowns. While strong at the beginning of a battle or battleground, you become a kite stick for the 4 minutes it’s unavailable. Going to sit it out in stealth? Congrats on gimping your team during that time.

  4. So so so so so many rogues. Getting a raid spot will be really hard. And then gearing up harder.

All I can think about for now. Please feel free to add your own

Rogue doesn’t scale with gear? I mean yeah Eviscerate is a flat damage, but the bulk of your damage is white attacks and Sinister Strike which does scale. Rogue is one of the top three DPS in the game. You won’t be able to nuke people as easily when they’re geared in PvP, but at no point are you suddenly not capable of doing anything.

As for Hunter… well, we don’t scale in PvE very well and with leeway/spellbatching we have a lot of bugs and melee can prevent being kited much easier.

I would recommend to you the world of roguecraft videos.

2 Likes

A mage can utterly destroy me, and there’s normally not much i can do. Also Tanks are a vicious cut-throat role, great things are always expected and pray that you deliver.

Warrior:

  1. Possibly the most gear dependent of any class, until you’re in full blues+ be prepared to have a bad day.

  2. If you roll Protection prior to 60 you won’t want to solo.

  3. Hmm, guess Warriors are pretty good…

Personally, I wouldn’t count anything PvP as a negative. Every class has a hard counter in Classic & with gear warriors become special in group PvP.

I’m playing a priest that will be healing a lot at cap at 60, on a pvp server.

So it’s going to be interesting already as you can assume, at least I have Levitate and Mind Control at my disposal. Gonna try to get a shadow set together for pvp too.

Im playing every class.

Con: it’s going to be awesome.

4 Likes

Hunter

  1. Doesn’t scale with gear.
  2. Likely going to be a lot of hunters, so difficult to get in raids.
  3. The pain of having to explain to everyone that all loot regardless of spec should go to me.
4 Likes

You aren’t going to scale as well as others no. White damage, especially for pvp, sucks

All three from a pvp perspective

Warlock:
One of the least mobile classes in the game, and with the fewest options to deal with melee that have already gap closed. You can overcome this 1v1 since the class is a strong duelist but it takes very high awareness of your positioning relative to other classes and being off by even a yard can mess up your spell combos. Shadow reflectors can hurt, different specific weaknesses depending on build,

Rogue (dagger builds) :
Squishy… Loses power as gear gets higher relative to other classes… Loses power in group setting. Weak vs high armor. Opponents significantly more aware to put a dot on you than they would have been in OG vanilla

Enhance shaman:
RNG based, extremely limited mana pool leading to sustainability issues, squishy as a melee in general, difficult to gear up as its an atrocious raid spec

I did. And if you are going off of those, you will be sorely disappointed

Okay, and? Rogues are the top dogs in solo PvP. With gear they’re still monsters. They’re always good, and they always have a purpose. I’m not sure why you seem to think they are suddenly not very good.

As a Rogue you can also go out into the world and hunt down poorly geared people and instantly kill them when you have gear.

Non-viable in raids.

Mana hog that can 1v1 anyone in pvp, yet fall over with any add that’s not a potato.

Alliance versions get the shaft due to will of the forsaken countering their only CC.

Shadow Priest, baby.

Did I say they weren’t good? I said they don’t scale as well and when people are decked in purples, it’s going to be a real downer for many. Hence this thread

No one will ever take ret seriously.

3 Likes

Druids have a bad reputation. I think they’re more than capable in most aspects of the game if played right. Feel like I’m gonna get booed off stage when looking for groups.

Mage:

Completely a glass cannon. Can deal tons of damage but if caught get squished like a grape

for several fights are required to pretty much only decurse

MC pretty much relegated to have to go frost

1 Like

Undead Rogue -

The cooldown on cannibalize is too high.

2 Likes

Priest, as holy/disc:

Cons:

  1. Can’t stealth. Sometimes I just want to pass through enemies and wish I rolled a druid. But then I remember that only Night Elves and Tauren can be druids. It was very common regret when I was PvPing.

  2. Lots of competition for gear. There are usually many priests in raid. Then druids/shamans/paladins roll on priest healing gear too, while priests can’t roll on other armour class healing gear. Also gear that doesn’t have +healing is shared with mages/warlocks.

  3. Squishy, no usable crowd control. That means can’t pull as much as some dps classes. This became better in BC, but Classic is based on Vanilla, so this is a big concern.

Pros:

  1. Contrary to popular belief, it is easy to level as holy/disc. Not as efficient as other classes, but still very good. Get wand specialisation, dot and wand everything to death.

  2. Will be easy to find dungeon groups. Don’t even need a tank for dungeons, hunter’s pet or dps with shield can do job and holy/disc healer can easily keep them up.

  3. Mind control. Wonderful in PvP, especially near cliffs/bridges. Mind controlling players to lava in Blackrock Mountain is super fun.

  4. Levitate. Water walking, jumping from cliffs. Requires easy to farm reagent though.