The problem that WoW faces as a console port, is that it’s completely open world, Blizz would have to use loading screens in between zones just so a console could handle it.
This means that flight would be a somewhat less viable way of travel, because these zones have to have an entry point on the ground, you wouldn’t be able to just fly over zones, you’d have to land and then walk through the gateway on foot.
ESO and FFXIV have fairly huge zones so it isn’t that bad, but these games were made specifically with console releases scheduled alongside PC. The games were made to accommodate consoles.
If these MMOs had not already planned on console releases, and just did a PC game as WoW had, they would probably not be ported either. It’s a huge risk.
I’m neutral about console support and it doesn’t really matter until it’s announced.
But I do want and hope for a good native controller support. If they do have it, I would actually try to sign up to hopefully get in on the alpha/beta/ptr/whatever to test it. (Please look at how FFXIV does it at a minimum. So far, I think it’s the best support I’ve ever tried.)
Well, there can be as you can still run out of resource if you’re not careful or you’re a healer/RDM that has to res too often in too small a window of time.
I don’t think that’s necessarily true.
But even if it is:
FFXIV doesn’t make you land when crossing a loading screen.
For all these people speaking ill of FF14 I wonder if anyone of them either played it or progressed far enough into the game to see the end game content. Or know that even on a PC using a controller is a viable way to play the game with many extreme/savage raiders using a controller instead of KB/M.
If you want to get into population numbers, I’ve come across an handy little site:
https://mmo-population.com/
Take the data for what you will, but it puts WoW’s current population as just a bit shy of 2.3 million (and currently #1 for MMORPGs). FFXIV is currently sitting at 1.6 million, which feels reasonably accurate… and interestingly enough, sitting at #3.
What’s #2? Old School Runescape.
I don’t think many saw that one coming.
And ESO is sitting at #4 with a population of 547k. Respectable and sustainable… but not in the “big three” which are all well over a million each.
If you want to dive into the data for each game, there’s actually a trend chart for population size… and the 1 million to 3 million spike in population in WoW from Classic (some news made the rounds on that if I recall correctly) is actually there. Another big spike for the Shadowlands announcement announcement & pre-order is prevalant. Another notable spike for Patch 8.3 is there and lasts longer than the previous two, but is already on the downtrend.
Truth be told, it appears both WoW and FFXIV have a “dedicated” playerbase of approximately 1 million (neither have dipped below that number in a while). However, WoW’s spikes are HUGE in comparison to FFXIV’s… and quite frankly, the baseline for FFXIV appears to be slowly edging up while WoW’s spikes have little effect on the baseline.
I’d call that a pretty specific exception to the general rule… and one which is often a sign of things REALLY going wrong during an encounter.
Chain rezzes also create other issues beyond running out of MP, specifically the REALLY long cast times (RDM’s dualcast and the swiftcast cooldown not withstanding) and being unable to do any healing that may be needed during that time.
… and Lucid Dreaming helps a lot in those situations where MP is short. Not always and not immediately, but it helps.
But you’re not giving any source of this. Which means, it is base on your own speculation which can be extremely false.
I can’t give any speculation on the total percentage of players that does any difficulty on raiding, because I have nothing to back up my claims. So, unless you have a full source to back up your claim, then best not to make any speculations.
Blue stated it was just to have better support for those that play games different ON PC. But I wouldn’t be surprised if it received console support. I’m still waiting on VR deep dive WoW.
Indeed, but if people are not careful, it could sneak up on them. Still, as you said, you can use LD appropriately to help mitigate the situation in a prolonged fight, which can still take all your MP even without having to res. I like that, actually. It’s definitely not as severe as with some WoW specs where it seems you can spend (often multiple) resources much easier than building them.