This is really sad. We all know that 1 of the 2 trees will mathematically be better for whatever chosen piece of content you do and thus the mandatory pick for anything past queue content by the spreadsheet dorks and the temporarily embarrassed world first caliber players who live and die by “the numbers”.
They should’ve just been cosmetic enhancement packages that give you the full package illusion of whatever theme you are going for this way someone wanting to be one of the inevitably weaker subspecs isn’t forced to choose between power and appearances.
We’re just going to have half of one of our new expansion features just worthless from the get go and otherwise forced to constantly learn and readapt when the powers that be decide the sheeple need to prop up engagement of the feature and rebalance them to where the other side is now better.
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Yeah I see that now after reading further. Not a smart idea on blizz’s part.
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Heck yeah, my Belf BM Hunter modeled after a Dark Ranger gets access to the tree.
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Sylvanas is the Dark Ranger Hero of WC3. Just like Muradin is the Mountain King Hero. It’s clear to me these Hero Talents are going to be based around some characters.
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Right, but that’s very much not a Dark Ranger thing. Dark Ranger is a thing beyond Sylvanas, and she didn’t use the chains in WC3 where the term was coined, they were very much a not Dark Ranger thing.
Doesn’t matter. Sylvanas is the Dark Ranger Hero that Dark Rangers are based on. Blizzard decided to expand on it based on everything Sylvanas has been shown to do. Heck even the final part of the Hero Talent Tree is based off her abilities from Heroes of The Storm.
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I don’t see anything thematic or class fantasy about these talents. They are just extra points to put into tree. Additionally, Dark Ranger and Sentinal should switch spots, considering Dark Ranger doesn’t fit in with Beast Masters (you’re trading in your pets for necromancy which doesnt make sense.) Also, Sentinals have pets as well, which would help fit BM and at least MM better.
It seems like your team doesn’t actually know much about this game, or the lore to it, and that’s really sad.
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Also this fantasy argument is flimsy. Dark Rangers have been seen in-game with Pets and Nathanos a Dark Ranger had Undead Hounds himself.
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Crazy how resto druids hate the treant playstyle and most boomies don’t even take their treants right now, yet an entire hero talent page is dedicated to being a pet healer or pet dps.
Glad to see that Blizzard still doesn’t take feedback and instead is all-inning on this awkward pet healing nonsense.
Having this added as an evergreen feature that all but forces this playstyle onto us is horrendous, because we all know that wildstalker is going to be more dps-oriented or at the very least the dungeon variant while resto druid in raid is going to suffer from the same problems it suffers from right now after having our CDs kneecapped without other healers being touched.
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How do you release a tree like that and not have an accompanying interview to explain it? It is honestly super embarrassing and makes me think the druid devs don’t have a clue what they are doing so it gets buried under PI changes and Dark Ranger news to hopefully hide.
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Right, pets, that’s all fine-- I’m just saying Sylvanas’ jailer powers don’t draw on other dark ranger inspirations as the rest of the kit seems to. It’s strange. The whole point of hero powers is that they’re supposed to draw on iconic fantasies in the Warcraft universe. It’d be like if the Mountain King spec had an ability focused on the Frostborn dwarves-- sure, that’s a thing that A Mountain King did at one point, but it’s not really what people are looking for from the specific fantasy of the thing.
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The Post I linked above contains a dev interview regarding that.
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Yeah, right. I saw the interview. I’m saying it’s bad/flimsy reasoning, hence my feedback here.
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SWITCH “devine feathers” to leap of faith, here is an idea: how about you could mouseover select where to “put” people instead of just pull them, so IE: you are running alongside the flag carrier in Warsong and you realize your are going to die, you push them as a last chance to get them to score. Another idea the tank is just Showing up in LFR does not know a fight not moving to where he/she is suposed to face or be, you dont have time to get to the place pull them and then go back to your location, instead you leap of fatih pull them to where they are suppose to be. Im sure there would be other situations.
Honestly, I really enjoyed the Frostfire build. It doesn’t seems to add much complexity and focus on increasing the utility / frequency of existing situational spells.
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So you’re giving healing Priests their own version of Blessing of Summer (Holy Paladin spell). Interesting choice.
You’ve made me interested in Frostfire Mage though.
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I thought the same thing when they announced new Frostfire. Isn’t the entire point of conjuring elemental magics that we can control them in unnatural ways?
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Each Hero Talent concept must be appropriate for both of the specs that can use it. Some concepts build on overlaps in abilities or flavors between the two specs that can use it
The fact that each Mage specialization represents a very specific form of magic severely limits the potential for class fantasy for hero talents. With specializations with broader, less specific themes, there are fewer roadblocks to making an interesting, fantasy fulfilling concept work for two specializations.
The only Mage hero talent that looks to be providing any sort of established class fantasy is Sunfury, possibly as a nod to the Blood Elves, but I have little hope for what ever Spellslinger will turn out to be.
Also, the name Spellslinger is awful.
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