General Forums Already Pushing for Breaking Changes

It became TBC. “Vanilla roots” is just more subjective fluff.

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So you are saying, people were asking for changes back in vanilla. Still asking for changes in Classic.

Authentic.

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“Vanilla Roots” may be subjective fluff but it’s clear that Vanilla is not BFA. The games are very different and they are different for real reasons, not subjective ones.

For me (and maybe me alone) I can discern the difference.

So what discerns a difference between a change that breaks the “Spirit of Classic™” and one that doesn’t, other than “I want this change, so it’s okay.”?

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You know my grandmother still likes to use checks at grocery stores. Even though it takes her ten minutes to find the dang book in her purse and it holds up the entire line she still does it. I like to use any other means necessary because it’s not 1990 anymore. At one point vanilla was new content and people saw there was room for improvement. Hence bfa, wotlk, cata, etc… while I’m loving vanilla and don’t plan on going back to retail eventually some change or something new is going to need to be developed to keep the classic crowd enthused. How long we gonna be beating up 15 year old content before we get bored is all in sayin. I personally love the idea of a classic + where blizzard creates new servers that take a different path then tbc. Like fresh content while keeping the same spirit of vanilla. It’s a very cool idea I think.

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lol

Spirit of Vanilla™

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Why don’t people seem to understand that there were some good changes in retail? Just because there were also bad changes doesn’t mean that we can’t implement the good changes again, this time avoiding the bad changes.

me twooooo

We get the “good” changes only? Who decides what’s what?

You know what? I actually like a ton of the changes in Retail. But I don’t want any of them in Classic unless they were also in vanilla. It’s about recreating a period in history, not designing a frankengame. “Just the good changes” is a horrific can of worms.

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Nah, it would ultimately be the discretion off the developers and not mine.

But things like no new races, no new classes, no new levels, no new abilities would be things that jump to my mind.

Expanding on the dungeon and raid content would be good things.

Vanilla for me was a dynamic game. As each patch was released the game did evolve. It doesn’t appear to me that continuing on in that way is not necessarily a horrible fate.

Why are you lying? OP never said anything like that, and we both know OP did not mean that.

OP was talking about “Classic WoW”, which players have been asking for now for several years. OP thinks it should be “Classic Wow”, the thing that players have been asking for.

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Popeye’s doesn’t sell roast beef sandwiches? They should change that.

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And TBC was the best state the game has ever been in. WotlK was also great not accounting for what was mostly a singular huge mistake.

And after 15 years of blizzard being unable to balance things, what makes people think it would work this time?

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Definitely. We all dream. I’ve been dreaming on these forums for years, and elsewhere.

However the developers who do have the chops for it are very few and far between. And frankly Blizzard seems to have merely stumbled into their first and only success.

Well frankly balancing doesn’t have that much to do with it. Balance is typically sacrificed on the altar of immersion and distinction.

I actually don’t think that it will work this time, but whether it does or not has little to do with their balancing ability.

They should never fix any bugs, especially not the ones they added when creating classic.

Most of the actual problems with Classic are relating to the custom design choices people begged for. Most infamous of these being layering.

The rest aren’t problems so much as inconveniences that people refuse to acknowledge. I.E rogues, mages, warlocks, and hunters are only able to do damage, that means they do a lot of it just innately without need to prop themselves on a ton of buffs to do that.

Quests having low drop rate is something somewhat iconic to Vanilla and not a gamebreaking problem.

Like I said, most of the problems like auras and dungeon resetting have been Blizzard’s end and largely from things from the “more polished” version of the game. Undead males look weird btw strafing forward diagonally with a target due to the head looking system in Legion.

That’s not really what the person is talking about. They’re talking about people suggesting sweeping changes.

I’ve seen plenty of refusing to fix stuff that’s clearly broken because leaving bugs and other broken things broken is in the spirit of Classic.

If you think that walking an entire zone to get from the graveyard multiple times is what makes a game “hard”, that’s you.