Gear with separate iLevel for each form of instanced PvE (raid, dungeon, delves)?

He did not.

This is a good example of why General Discussion isn’t the place for actual discussions.

not scaling means they quickly became trivial

nah because delves are limited in mechanics. they can’t be complicated.

I am not in favor of the easiest content giving the best rewards

ok well your suggestions make things worse.

Then when are we getting the massive nerfs to M+ rewards? Starting with the inflated ilvl in great vault.

hey man. don’t ask me.

I have consistently stated that m+ and raid rewards don’t line up

I never or very rarely pug keys and still against this.

Pugging keys, or not, isn’t the issue, the issue is M+ enthusiasts wanting their form of content elevated above all others - and it’s been killing the game since Legion.

I don’t really care where it stands, I like to m+ in short burst with friends and I would be annoyed if any gear is rendered useless in the other modes I also participate in. I shouldn’t have to pay the price for those that can’t help but do stuff they hate.

That’s because you don’t do challenging content, where Blizzard deliberately over-tunes it unless you farm M+ every week.

I had a large group of friends who played together for years, until M+ came in and playing 3 nights a week turned into having to play 6 nights a week, because the content was overtuned if you didn’t farm M+.

And working people simply do not have the luxury of doubling their weekly time commitment for the game. So they quit, instead.

Way too many people have been lost over the years, just so Blizzard’s devs can brag to upper management about how “popular” M+ is (even though most people hate it).

I’d love to see a delve that’s harder than the first boss of a heroic raid, much less competitive with a mythic anything. Mythic Smolderon or Sarkereth are still harder than T11s in current gear.

I love this idea, blizzard should do it

So keep it to myth track level then, oh wait, m+ myth track is only once a week and definitely slower than raid.

Most progression raiders’ gear, during most of Mythic raid progression, comes from M+.

Not from raid.

That’s how mandatory Blizzard has made spamming keys, for raiders.

For like the first week or two…

Earning tokens/stats for each mode would be waaaaay too much grinding, not to mention there are different tracks of gear right now.

Also, your suggestion would make gear and stats very complicated. Players would have re-assess their gear level each time they want to try another PVE mode.

I much prefer the current situation compared to that.

Hard to code? They already do this with PvE/PvP gear having dual ilevels. What game breaking bugs are you aware of there?

Convoluted? That’s what we have now to a high degree. The system I propose is simple. One piece of gear with 3 different PvE iLevels. You want it to be good in the types of game spaces you play? Play in those game spaces. It’s simple.

Can’t compare gear? That seems silly. How do you think this would play out. One point of contention be having a peice of gear you have built up in all 3 venues of the pve game but then get a new different piece with better stat optimization. My suggestion here, and I should have put it in the OP, would just allow you to shard the old piece and gain items that allow you to upgrade the newly, but better optimized, item with the ilevels at least as good as what you just had.

1 Like

That’s an issue with delves being a loot pinata instead of having difficulty.

Why do we over complicate this? Just say you don’t want gear and replace gear with Aura buffs. None of this ‘eerrrm my belt is heroic/+10/6 with vers/haste’

It’s not grinding, it’s called progression.

The different gear tracks and all their respective crests and valorstones would no longer be needed. What I propose is pretty simple.

If I had to guess, what I think you are arguing for is the idea of one type of content should alllow you to trivialize other types of content. This is exactly what we have now, in a variety of ways.

Delves, right now, somewhat trivialize low level mythic keys.
If mythic+ rewards are overtuned, then raiders need to do m+ to compete in raiding.
Mythic raiding trivializes all other types of PvE content.
And so it goes.

This juggling of all of this has led us to the point where at any given time, something is being trivialized or out of balance.

Get rid of runestones, crests, and all these leap-froggy tracts.

Just have drops/items in zones that upgrade a piece of gear for the type of content that zone represents. Why is this so hard for people to conceptualize?

I have read all the responses above and I think the common thread of all of it is sort of the appeal to laziness as in “I don’t want to have to progress in other forms of content because I have my favorite content I like to progress in and don’t really want to have to do anything other than [insert favorite content here] but still feel powerful everywhere.”

1 Like

PvE content is PvE content, no reason for there to be a difference in ilevel.

2 Likes

Easy solution: Buff delve difficulty to match +7s at the levels dropping hero gear, and leave everything else as is. I don’t want to carry 4 sets of gear per spec, it’s a terrible idea. BfA was bad enough with that.