Gear with separate iLevel for each form of instanced PvE (raid, dungeon, delves)?

Getting top gear for doing trivial content is anathema to RPG design. Remix was a terrible idea, except in how it proved that the original RPG concepts created 50 years ago are still true, today.

we didn’t tho

one could grind their way to best killing boars in the forest

but it wasn’t just kill 1 level 10 mob and get BiS in a single drop

Because it’s convoluted, hard to code for, and makes it so you never really know how to compare one piece of gear to another.

If it’s too complicated for people, then just implement a flat iron curtain.

If I am reading you correctly, I think you agree with the essense of my original post, that being the idea that different types of instanced PvE content should have totally separate lanes in terms of progression. Am I correct?

Because, I definitely agree that it would better if one game mode cannot be used to bypass another.

If so, do you think my OP here is the right way to do it?

I’m open to any suggestion this is not overly complicated to intuit, understand, tune, and maintain.

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yea, I suggested this months ago and got the same reception.

Theres some sort of cult-ish thingy going on that m+ gear needs to invalidate all other gear and end game pillars.

Probably because it would force people to put three times as much work into their gear, and you pve skill in one sector of PVE would be invalidated solely because you didn’t devote and arbitrary amount of time to another track in your example.

The different styles of PVE play are different but not so different we need to radically change gear progression.

It’s all coming from the M+ crowd, because they’re DESPERATE to force people into doing keys with them.

We keep seeing, over and over again, that most people hate doing M+. But Blizzard keeps forcing us into it anyway, because the only thing that matters to Blizzard the last few years is propping up M+ numbers with inflated gear that the rest of the game’s tuning is designed around.

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More like do you trust Blizzard to perfectly balance all 3 game modes without one feeling mandatory for the other?

PvP treatment recommendation is because clearly that ain’t happening.

You’re completely off base, it would free up our time because we wouldn’t have to waste it doing content we don’t want to do, and that is irrelevant to us.

They’ve PROVEN that they can’t balance the game modes. Starting with Nighthold they’ve forced people to do M+ by having it give inflated gear for faceroll content, then over-tuning the rest of the game unless you spam M+ up the wazoo.

I would have to say you’re the one who’s off base, because this would be a needless inconvenience to those of us who like variety in our content. Some of us like doing Delves, raids, AND M+.

I like not having to put extra work when I want to change lanes.

If you do all 3, then your gear will go up in all 3.

You lose nothing.

no need to have different actaul gear pieces.

just add 5 more stats to individual pieces

World
PvP
Delve
m+
Raid

you get tokens from your preferred content that increase that stat.

Do a m+ and you get m+ tokens to use that increase or adds abilities for m+ only

same piece of gear, just different stats/tokens for the different end game pillars.

as others have said, now m+ isn’t forced to do anything else to gear up and Delve gear could go to the moon and still not affect or effect m+ in any way.

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They hate it because they need the inflated gear to force people to do keys with them. Forcing people who hate M+ to do M+, because the rest of the game is designed around it, has been the foundation of M+ since it was introduced.

I think this is where we’re going to have a fundamental disagreement. You’re losing time.

Having a needless complication of three separate item levels so my mystical sword of dragon killing suddenly becomes a pool noodle just because I entered a different zone would feel terrible from a gameplay angle.

If raids should have strong gear, that gear should be strong in all forms of PVE content.

I don’t want to carry bags filled with gear for different modes. Different gear for different specs is already a hassle. Imagine bags of a druid who plays all specs and participates in all modes. ROFL.

How much gear each mode is awarding should be periodically reviewed and adjusted. But, separating gear for each PVE mode is not the answer.

This is why we are seeing the current problems with m+

players are gearing in other end game and at least trying to jump into m+ at key levels they aren’t ready for

with pillar specific gear this ends.

you work your way up in each pillar.

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did you see my post about this?

no need for separate gear sets for each pillar.

edit: the tokens for each end game wouldn’t need to be any more complicated than damage/defense modifiers

That’s not really a gear problem. That’s a problem with people not really respecting the mechanics and thinking that gear can brute force them past the things you have to do in M+.

People making the jump from raid or delves into M+ and failing is a shortcoming of them trying to ‘skip the pipeline’, and that’s a problem that stems from people just not wanting to build their scores up and learn how the dungeons of each season works.