Getting top gear for doing trivial content is anathema to RPG design. Remix was a terrible idea, except in how it proved that the original RPG concepts created 50 years ago are still true, today.
If I am reading you correctly, I think you agree with the essense of my original post, that being the idea that different types of instanced PvE content should have totally separate lanes in terms of progression. Am I correct?
Because, I definitely agree that it would better if one game mode cannot be used to bypass another.
If so, do you think my OP here is the right way to do it?
Iâm open to any suggestion this is not overly complicated to intuit, understand, tune, and maintain.
Probably because it would force people to put three times as much work into their gear, and you pve skill in one sector of PVE would be invalidated solely because you didnât devote and arbitrary amount of time to another track in your example.
The different styles of PVE play are different but not so different we need to radically change gear progression.
Itâs all coming from the M+ crowd, because theyâre DESPERATE to force people into doing keys with them.
We keep seeing, over and over again, that most people hate doing M+. But Blizzard keeps forcing us into it anyway, because the only thing that matters to Blizzard the last few years is propping up M+ numbers with inflated gear that the rest of the gameâs tuning is designed around.
Youâre completely off base, it would free up our time because we wouldnât have to waste it doing content we donât want to do, and that is irrelevant to us.
Theyâve PROVEN that they canât balance the game modes. Starting with Nighthold theyâve forced people to do M+ by having it give inflated gear for faceroll content, then over-tuning the rest of the game unless you spam M+ up the wazoo.
I would have to say youâre the one whoâs off base, because this would be a needless inconvenience to those of us who like variety in our content. Some of us like doing Delves, raids, AND M+.
I like not having to put extra work when I want to change lanes.
you get tokens from your preferred content that increase that stat.
Do a m+ and you get m+ tokens to use that increase or adds abilities for m+ only
same piece of gear, just different stats/tokens for the different end game pillars.
as others have said, now m+ isnât forced to do anything else to gear up and Delve gear could go to the moon and still not affect or effect m+ in any way.
They hate it because they need the inflated gear to force people to do keys with them. Forcing people who hate M+ to do M+, because the rest of the game is designed around it, has been the foundation of M+ since it was introduced.
I think this is where weâre going to have a fundamental disagreement. Youâre losing time.
Having a needless complication of three separate item levels so my mystical sword of dragon killing suddenly becomes a pool noodle just because I entered a different zone would feel terrible from a gameplay angle.
If raids should have strong gear, that gear should be strong in all forms of PVE content.
I donât want to carry bags filled with gear for different modes. Different gear for different specs is already a hassle. Imagine bags of a druid who plays all specs and participates in all modes. ROFL.
How much gear each mode is awarding should be periodically reviewed and adjusted. But, separating gear for each PVE mode is not the answer.
Thatâs not really a gear problem. Thatâs a problem with people not really respecting the mechanics and thinking that gear can brute force them past the things you have to do in M+.
People making the jump from raid or delves into M+ and failing is a shortcoming of them trying to âskip the pipelineâ, and thatâs a problem that stems from people just not wanting to build their scores up and learn how the dungeons of each season works.