Gear is rating gated for SL

It’s fun to see your skills improve as a PvPer.

When better PvP gear is locked behind rating, it just makes it harder for players to climb the ladder.

Not only do you have to overcome a skill gap, but you also have to overcome a gear gap.

It’s like Blizzard forgot the PvP lessons from the past.

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i agree but atleast like in legion you could just level alts get your artifact up a little and could que when ever you want from the gear upgrades at higher rating

Well if this goes through, its time to get good :upside_down_face:

better then pveing all the time if the season isnt lame

So we still don’t know the rating requirements for the Vendor Upgrade system? I’d assume that’s more important than the vault ilvls.

I think people are really overestimating the problems here.
A lot of people make that blanket statement without actually knowing what the upgrade system is going to look like.

With some datamining, wowhead found a 226 (mythic raiding ilvl) shoulders that were marked as duelist, which is 2100.

Challenger (1600) are 213. So, you’re talking about 13 ilvl increase between 1600 and 2100. Likely, there will be gradual increases between these ratings, so by the time you’re jumping from one rating bracket to the next, you’re probably talking about an ilvl differential of no more than 4. If you’re better players than your opponents, you’ll win the match.

Pve trinkets are a much larger concern than arena having gear that is rating-gated, considering the rating requirements aren’t really that steep.

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Some of these people only do randoms (if even that) and wpvp. 213 is decent for 1600.

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I usually think you make good points and arguments on the forums.

This one is terrible.

If a bracket allows a superior ilvl, it will be mathematically impossible to get into that bracket from a lower one. (Assuming a normal skill level)

We have already been over the weapons of past, and Blizz noticed that even rating gating weapons was overall bad for the game and causing issues and removed that in MOP.

A full Bethinic system, with high rating gives more conquest is the only viable system. This is not in anyway comparable to raiding never was, never will be.

This in turn leads PVPers into PVE. The very root of the problem.

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Then… get good?
“Mathematically impossible”…?

“QUICK, JOHNNY, SOLVE 5x - 4 = 25 TO CC THE PALLA”

Tf does math have to do with progressing in rating. Just do it.
If you can’t beat someone who is 2 ilvls higher than you, the problem isn’t the gear

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Its not 2 ilvls bud.

It creates a gap of say 5%.

Your not going to beat someone of Equal skill with a 5% advantage. Thus the mathematically impossible. You have the equation unbalanced.

“TF does math have to do with rating”

This entire game is math with pretty pictures attached…

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Then don’t be “equal skill”. Get good.

A better player will overcome 5%.

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A better player than bracket they are trying to obtain.

Your suggestion changes into “be a Gladiator player to get Duelist”

Its foolish.

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I don’t know what to tell you man. Get good.
There are going to be multiple brackets between 1600 - 2400. Between these ratings, there’s a 13 ilvl gap.

This gearing system is far better than what we’ve had in BFA.

If you’re scared of it, it’s much more likely an issue of skill.

If you’re a better player than your opponent, a 2-4 ilvl difference won’t matter. I promise.

A far more pressing concern is pve trinkets being viable in the arena.

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People push rating on alts now without having the best gear.

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lmfao what?

I think he thinks you need to be a 2401 player to get 2101

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To break into the higher bracket, you need to outplay the players in that bracket.

And you need to do it with a gear handicap.

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People do that now.

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Being better than your opponent definitely will help solve the issue, and yes 2-4ilvl or even 5% isn’t insurmountable but does create and unnecessary additional barrier that we don’t believe should be there. Those arguing for equal gear for all know the current gearing system is far better than bfa but still always shooting for equality to create a PvP environment based on skill.

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Gating at 2400 seems too high. If the bar was lower, more players would be interested in chasing rating. 2400 is simply out of reach of many, many players. From a perspective of enticing new players, we need realistic rewards. A power progression from 1400-2k felt pretty good back in Wrath, with the exception of the 2350 weapon. Even if the actual power difference between ilvls is small in SL, the perceived progression still provides a fun carrot apart from cosmetics.

Edit: Apparently max ilvl rewards start at 2100?

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They aren’t gating at 2400.