i agree but atleast like in legion you could just level alts get your artifact up a little and could que when ever you want from the gear upgrades at higher rating
I think people are really overestimating the problems here.
A lot of people make that blanket statement without actually knowing what the upgrade system is going to look like.
With some datamining, wowhead found a 226 (mythic raiding ilvl) shoulders that were marked as duelist, which is 2100.
Challenger (1600) are 213. So, you’re talking about 13 ilvl increase between 1600 and 2100. Likely, there will be gradual increases between these ratings, so by the time you’re jumping from one rating bracket to the next, you’re probably talking about an ilvl differential of no more than 4. If you’re better players than your opponents, you’ll win the match.
Pve trinkets are a much larger concern than arena having gear that is rating-gated, considering the rating requirements aren’t really that steep.
I usually think you make good points and arguments on the forums.
This one is terrible.
If a bracket allows a superior ilvl, it will be mathematically impossible to get into that bracket from a lower one. (Assuming a normal skill level)
We have already been over the weapons of past, and Blizz noticed that even rating gating weapons was overall bad for the game and causing issues and removed that in MOP.
A full Bethinic system, with high rating gives more conquest is the only viable system. This is not in anyway comparable to raiding never was, never will be.
This in turn leads PVPers into PVE. The very root of the problem.
I don’t know what to tell you man. Get good.
There are going to be multiple brackets between 1600 - 2400. Between these ratings, there’s a 13 ilvl gap.
This gearing system is far better than what we’ve had in BFA.
If you’re scared of it, it’s much more likely an issue of skill.
If you’re a better player than your opponent, a 2-4 ilvl difference won’t matter. I promise.
A far more pressing concern is pve trinkets being viable in the arena.
Being better than your opponent definitely will help solve the issue, and yes 2-4ilvl or even 5% isn’t insurmountable but does create and unnecessary additional barrier that we don’t believe should be there. Those arguing for equal gear for all know the current gearing system is far better than bfa but still always shooting for equality to create a PvP environment based on skill.
Gating at 2400 seems too high. If the bar was lower, more players would be interested in chasing rating. 2400 is simply out of reach of many, many players. From a perspective of enticing new players, we need realistic rewards. A power progression from 1400-2k felt pretty good back in Wrath, with the exception of the 2350 weapon. Even if the actual power difference between ilvls is small in SL, the perceived progression still provides a fun carrot apart from cosmetics.