Seems like rating gating is in, thoughts?
Honestly most of what they said sounds awesome. They’re allowing us to get max ilvl from all forms of content. Now they did mention rating gates however is that referring to random drops? Because that’s how it is now too. Higher drops from higher ratings however max ilvl is still obtainable from weekly or saved currency. I’d be fine with that.
I just reserve all opinions until I know all info. Personally, for me, I can’t raid really aside from occasional pugs due to work so I’d choose m+ and pvp as my avenues. Top tier in both are doable so I’m good. (Unless raid trinkets are mandatory… fingers crossed
All in all, I’m okay with there being some benefit to playing at higher rating, so long as it’s only in the form of time. More currency, for instance. Of course if it’s all standardized by a cap, I’m good with that too.
Good thought. I was assuming that they meant the vendor was going to prevent someone buying higher rated gear.
If it is just the random gear drops from PVP, well that has never amounted to an upgrade for me anyway.
Okay so? Raid and dungeon is gated behind requirements too
You don’t get 233 from LFR
^ smart. Nice mog too
^^ both are smart. And have nice mogs.
Anything is better than this terrible system currently implemented in BFA.
That is a pretty low bar.
not sure i particularly like rating barring gear as it will make the barrier to entry in pvp go up compared to expansions like mop/wod where there was a lot of pvp participation.
that being said heroic ilvl loot for being 1600 (challenger) is extremely doable. my question is does pvp gear still have an rng drop change at all from matches like in legion/bfa or does it only come from purchases at the vendors?
god having ilevel be meaningful in arena is just stupid
i q to play
i do not q to have obnoxious ilevel brackets on gear
i dont understand why these devs think the paths need to parallel one another BUT if it stops me from having to pve then i guess its fine
I think you’re playing the wrong genre of game if you don’t want gear to matter in end-game content.
forsure not playing the wrong game
if u get 1 conquest shoulder u shouldnt replace that item for the entirety of the season
there should be no ilevel tiers associated with rating, there wasnt previously but for some reason there is now
its bad
This isn’t directed at you, but it’s funny that PvP shifts between end game or side game depending on the argument.
Gear can matter, it mattered in MoP and WoD. There was just no idiotic rating gating with it. Higher rating should be you gear faster, that’s it.
Sounds like an opinion. I wouldn’t have any problem with gear not being rating-gated, but I also don’t mind that it is.
A normal raider isn’t getting mythic level loot if they simply do normal raids for the entirety of the expansion.
Part of the fun of arena is progressing through rating and bettering yourself as a player. Being able to upgrade gear as a reflection of that seems like a meaningful progression system.
Plus, 216 ilvl is 1600. That’s 10 ilvls short of mythic raid loot ilvl. If you aren’t able to clear 1600, the gear ain’t the problem.
I’m not following. If I get a shoulder in a normal raid, should I never replace it with a mythic-level shoulder?
This is the stupidest argument that keeps being mentioned and also how blizzard has trended. Anyone who believes this applies and uses it to compare has zero understanding why balance matters far more in PvP than pve.
See I like to call comments like these “nothing” comments.
You bash a perspective for the sole sake of bashing it.
You don’t provide a disagreement. You’re merely pouting.
I have an extensive understanding, actually.
Feel free to explain why you believe I don’t, and I’ll happily respond with actual arguments.
Until then, grow up
found the boomer
a vast amount of people pvp to play better than their opponent
not to outgear them
it never feels good winning because of item level
Sorry if it feels I’m targeting you as a person, I’m targeting the mentality you may have (or others) but I’ll gladly reply. I’ve stated this in other threads before but here we go. It’s not bashing it for the sake of bashing it but after like 1000 times why and people still come back with their “poor” understanding it gets difficult to respond.
PvP balance matters FAR greater than pve balance. In pve if your class is not balanced either 1) you do less dps / healer than others respectively or 2) you’re bench entirely. The difference is EVERYBODY is working together to defeat an npc monster. In pvp however youre against other people (which is the important distinction) and if your class isn’t balanced sometimes you have ZERO chance out of the gates. A great example people have been using recently is giving “x” super jacked car like 500 more horse power racing against a Honda Civic. The civic wants to have fun and enjoys the race against you but was getting destroyed BEFORE the suped up engine, imagine how he’ll do now with another barrier in his way.
The reason is virtually the same. Best PvP gear NEEDS to be easily accessible to everyone to have a fair environment.
Now it’s your turn, please do your worst.
This is why a PVP stat is the easiest solution, the gear is BiS for PVP and below average but usable in PVE. But I guess Blizzard doesn’t like PVP gear not being a gearing option for PVE content, even though right now in BFA its the worst gearing avenue for PVE and PVP???