There’s several mega threads on Reddit & other forums about this issue, and some people have suggested creating a topic here in hopes a real Blizzard employee might come across it in addition to the tickets already created through the support system.
To summarize, a huge amount of players have experienced delayed global cooldown responses in combat for at least half a year. This negatively impacts high haste classes/specs (like fire mage or outlaw rogue) moreso than other specs. When a spell keybind is triggered during high-haste moments like bloodlust, players are suffering from performance drops due to the GCD not registering or resetting correctly.
There’s a post about this topic in the WoW subreddit. Plenty of people there are all experiencing this issue, and for many of us the game has become unplayable. This isn’t a result of server lag or home latency issues, it’s primarily happening to people with high haste levels not being able to register spells even if the GCD has finished queueing.
It’s been at least half a year of this, with some people mentioning first experiencing it in Dragonflight. A few are theorizing that Blizzard’s outdated servers can’t handle the “tick” speed of modern WoW’s fast-paced combat, but I can’t really comment on how realistic that is.
All we know is that it’s a very real issue and it’s affecting a huge amount of people very negatively. Hopefully this can be looked at, because it’s a pretty glaring issue and it’s happened to me at least a few times during every single M+ dungeon I’ve entered.