Ultimately, I don’t think this is a bad thing!
But uh…
I don’t think this is it, Moonshine.
Ultimately, I don’t think this is a bad thing!
But uh…
I don’t think this is it, Moonshine.
easy: cosmetic only.
Isn’t that what you suggested, though? Have Might give an effect same as rune of razor ice when using a 2 hander?
Moot point, 2 runeforges is completely possible at this point in the game from a technical standpoint.
So you are completely knowledgeable about all the underlying code of Warcraft for the enchantment system and all the various other systems that it touches?
Yes. I didn’t say it should cost a talent point!
But uh… when I looked at the abilities that have different scaling in terms of weapon choices. This is a lot more complex than I thought.
But for now, I do like the idea of Remorseless Winter having a bit of place for 2-handers even though it has different scaling for 2-hander.
It’s quite handful. I think the biggest culprit is weapon damage, attack speed and the total amount of attack power that Rensi is proposing to get rid of.
… Or to regulate. Whatever that means.
you know that’s my bad. For some reason, I completely forgot that Might isn’t a talent anymore, and hasn’t been for quite some time. derp
We have Torghast powers (1), Multi-slot tinker items (2), and Unique weapons that are enchant-able (3). So if you know better as to why for one reason or another there is a limitation on weapon swings proc’ing multiple enchants/abilities/effects, please do explain your in depth knowledge of why we can’t do something that’s already been done.
Kelliste is an obvious troll guys. Stop encouraging him. His reply to this will be to call me stupid, argue that he isn’t a troll, talk about transmog that nobody is asking for or some other general nonsense. You can never win against a troll or someone who is stubbornly ignorant. Kelliste is probably both.
Kelliste is an obvious troll guys
Im not.
His reply to this will be to call me stupid
Wrong. Quote me saying this to anyone.
argue that he isn’t a troll
Im not.
talk about transmog that nobody is asking for
Alright, should I find quotes?
cosmetic only.
This is saying it should be transmog and from a person that hates me, there are others but this thread is full of people like you that say transmog isnt the option for absolutely no reason at all other than I said it, SMF people are saying to just get rid of SMF and open up the transmog options so they can have the look they want, Enhance shamans are saying no to 2h returning for them and that transmog should be the answer instead of trying to design a DW spec around also having 2h (a reason why many stopped playing Frost because the addition ruined the spec for 2 expansions)
Not to mention this thread is how people would approach the solution to this idiotic divide.
If it were to be fixed, how would you approach it?
My solution is
The absolute best option for all classes is to just remove 2h and open up transmog. If people want to make 2h like DW then what was the point of this entire failed experiment? We already have DW, it already does all the things. Just play the intended way and tell Blizzard they should open up transmog options for everyone. That means get rid of SMF as well.
Then you told me to shut up.
Stop going on about Transmog. Nobody is asking for Transmog except people who don’t really care about this in the first place.
And that statement is wrong.
You are the troll here. Proven without a doubt. At least I back up what is going on in this thread by a bunch of people that have absolutely no investment in the class other than to destroy it.
I will explain this slowly.
Torghast powers were a temporary buff while in torghast.
Tinkers (and gems) use a different set of code for their system then enchantments do.
Unique weapon abilities are a specific ability (passive or active) attached to that item. They are specific, hard coded into that particular item, and do not interact with the enchantment system.
Item enchantment code was written over 20 years ago and applied via the enchantment profession. That code specified that only one Enchantment could exist on an item at a time. Trying to apply a second would over-ride what’s already there. They have added new enchantments with new expansions, but they still follow that same basic rule. Runeforging is a set of weapon enchantments that only Death Knights can use. They act and function the exact same as weapon enchants that Enchanters can apply and follow the same rules of only one per weapon and will over-ride any enchantment/rune already there. If you’ll notice the interface to apply runes is the same as old profession interfaces.
Making it so we can apply two Runes to a weapon changes the very foundational code of the system. You would also have to set it so that only death knight runes can be double, and not stack with regular weapon enchants, which function the exact same in the code because they are the same, fragging, thing.
You would have to change the code of what our Runeforges are, change the code of how the entire enchanting system works, and then make new code to make sure they both don’t overlap or cause massive error crashes.
Far easier to change one of our passive abilities to include the same effect of one of our runes. It’s a thing that’s been done before and the code is in place and up to date to do it. It will have a similar effect without having to re-write several systems of code.
Torghast powers were a temporary buff while in torghast.
This doesnt matter in the slightest and they are using this as an example of how they can give 2h another runeforge without actually changing the enchanting system given that they remove MotFW in the things that they actually want.
They would have to get rid of the %Obliterate increase and KM proc chance increase if they are going to give 2h RI passively and an attack speed increase to match that of DW.
While the enchants would be a gamewide thing and they wouldnt do it just because one spec there is a disparity that should have never existed and transmog should have been the answer all along.
I still do not understand trying to change 2h to that of DW when DW exists. At that point it comes down to 2 things, a look and being lazy to not want to get 2 weapons while having all the benefits. It wouldnt be as hard to get 2 weapons if 2h weapons didnt flood the loot table in the first place, and the look could have been taken care of with Transmog because thats what the system is supposed to do.
Most of what is being proposed is 100% pointless because the goal is gaining something that has always existed with the intended gameplay. Its a bunch of DW haters that just cant stand DW is a part of the class and they shouldnt be taken seriously at all.
Agree with you. Hope they go the xmog route solution. Instead of trying to forever fail to balance 2h and DW, they can instead just concentrate on making the spec fun and smooth like they have done to the paladin class. I like my frost to be a 2hander but it is obvious that the spec is built around DW so xmogging to 2hander is a much much better way.
So you have zero proof, and it’s entirely your guess that it’s not possible (which has already been done via the previously mentioned methods)?
I rest my case. Please somewhere else.
do what monk devs have come really darn close to and balance the 2?
I just realized… OP. Is your Monk a Windwalker?
It is one of my characters. Just noted how close dw and 2h were and it made me think of my DK. Warriors have a similar conundrum with single minded fury vs titans grip, however, that really doesn’t bother me.
The reason I am asking that is because Windwalkers also have different AP coefficients for both weapon choices. Much like Frost Dks and Enhancement Shamans depending on the spec and ability.
BM and MWs, interestingly, do not have them as much and don’t think they have as much auto hitting passives either. Correct me if I’m wrong though.
You also have zero proof that it can be done simply and easily. I’ve written mods and dealt with code, so I do have some experiences with such things. Systems that have been running for 20+ years are always a mess of spaghetti just waiting for you look at it funny so it can crash in a blazing fireball, and when made only the programmer and god knew how it worked, and the programmer has long forgotten.
I don’t know Warcraft’s code no, but I can make a pretty well educated guess based on my own experiences with writing code, plus from asking friends of mine who write code at far higher levels then my Json and BASIC level self.
I can definitely imagine the amount of lines code WoW has…
At least 1 million.
Beware to gaze deep in the code of Warcraft for the code will gaze back into you!
Brooo…
I thought Minecraft and to the extent, MinecraftForge is hectic and I’m just one amateur programmer/modder that can’t do things alone other than just add items.
World of Warcraft Source Code though? NAW. I’m good.