Alas, ethical laws must be upheld despite any purported moral highground because the latter is too vague. It’s an endless dilemma, but at some point a line has to be drawn when your “freedom” infringes on the individual.
I don’t agree with every limitation set forth by Blizzard, but it beats having a sandbox choose to be whatever I want whenever I want. With no rules, how does one set up challenges? Where is the fun if the road has no lines?
Limitations still allow for potential and variety.
Or they’ll find players who haven’t switched yet, so they can switch, or they’ll find players already running the desired conduit.
Expectations aren’t going to change because the system is more punishing. Also, you don’t like to experiment? Because this really hurts experimentation more than anything.
People often forget that groups have a limited number of slots for each type of content which lead to competition for each slots. If two people apply, one with the desired covenant/conduit and another without it: its obvious who is getting picked.
The idea is less that switching is difficult, this is talking about conduits not covenants so with conduits after you slot them in you can only change them once a week. And that would be annoying if you decide you want to try other builds or get a new conduit and can’t put it in.
Not really. We have the ability to choose between arbitrarily pre-assembled selections.
The problem with you people is that you want the choices Blizzard presents to have zero meaning.
“We designed these choices intentionally so that every one would have bad or distasteful aspects. Hold your nose and pick one even though they’re all bad in some way.”
It will always depend on how large of a difference it actually makes for the content. In most cases as long as your choices aren’t going to be dramatically worse or invalid for the content you’ll be good as long as you have something to show you know mechanics. And your not trying to push absolute top end content.
However if specific conduits are just dramatically underpar then they will without a doubt affect you getting to stay in a group. As bad talents/azerite traits can now. Regardless of if it takes a week to change them.
I think of it like why we experience hunger and the feeling of being full.
Say we were free to just eat as much food as possible. We’d run out of food quickly. So instead our brain tells us “Hey you ate enough, ease up a bit” Therefore we are limited and it’s actually for our benefit.
I just don’t understand this mindset when playing any game in the first place is limiting if you really think about it.
You can’t cast spells in NBA 2K and I can’t use a semi-automatic rifle in WoW because the game developers are limiting you from doing so. Whenever you play any game, you enter a world with rules that you have to follow.
At the end of the day if you truly believe that you should never be limited, you are just asking to play a sandbox, which is a popular genre that already exists, but WoW is not, nor has ever been a part of that genre.
I haven’t touched my talents for almost 2 patches even for fights that I really should. But that doesn’t mean they should take away the choice to do so.
Make it like essences. Its annoying to hearth and swap at mother so you don’t while your actually in the raid. Or even like M+ were your locked in for the run.
Some classes require swapping based on the content run while others get lucky and have a decent all purpose build. This just really screws people over.