For those against sharding at launch

Sharding completely works against one of the core points of classic. Community.
You can keep your anti vanilla, anti community cancer out.

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I will be loving the authenticity.

Based on the many threads on the subject, it seems like the silent majority’s opinion is “They’re going to do it for launch, I hope it doesn’t go further” instead of “If they do it at all, I quit”.

Lol what? Modern games are failing because of design alone. Micro this, dlc that.

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The issue is I can’t remember a single time, in my almost ten years of playing, when server crashes and login queues weren’t regarded with utter disdain from anyone who wasn’t a sadistic jerk who liked seeing others being miserable to begin with.

Not doing anything to prevent their customers from being unable to play the game is very consumer-unfriendly. I’m sorry you’re so hung up on your own nostalgia to realize that.

Personally I’d prefer Blizzard find some other solution to this problem than sharding but I don’t think there is another solution, so that’s the one I’ll be defending until they come out and announce they found another one.

No. My point was that someone who was actually there is going to know more about how epic something was over someone who wasn’t.

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During the first 4 years, it was considered the price of playing an awesome game. No one liked it, but that didn’t mean we were walking away from the adventure.

I didn’t even say I would quit. I’d probably grudgingly accept a few days in the 1-10 area. And it pains me to say that.

But my point is when it comes to things like quest competition, node competition, etc…basically the ‘problems’ some ascribe to too many players, the Vanilla enthusiasts will deal with it.

And I’m totally on board with that. I look forward to fighting over hoofless Zhevras and beakless Plainstriders. And going “Black Lotus? That’s made up.”

I won’t quit either. I’ll play whether there’s sharding or not.

The only thing that’d make me quit is either compulsory expansions or regularly-scheduled character wipes.

Lactic has already admitted to advocating sharding be used throughout the game in perpetuity.

That does not necessarily mean thatvhecwants sharding active 24/7 everywhere, but the second there might be a queue, sharding better kick in. The second someone might be inconvenienced by having to wait for a quest mob yo redrawn, sharding better kick in. The second someone experiences a little inconvenient lag, sharding better kick in.

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Buzz off, Fesz. I’m getting tired of being willfully misrepresented by people like you just to make a point.

We really need a blue post on their current thinking with specifics and what they will commit to and won’t. As it stands we’re arguing mostly increments or are Laeric.

One important thing to remember is that servers are virtual nowadays. You’re no longer limited to the hardware of a single CPU and RAM setup, you can essentially funnel the power equal to hundreds of servers to a single zone if you want to.

This allows for them to figure out a special solution just for the AQ launch. Since they know ahead of time when it’s coming they can crank up the hardware to max just for silithus during that event, they just need to plan for it.

Another thing is that the actions per minute is a lot lower when playing a vanilla character compared to a BfA character so the stress on both the server and the client is a lot lower than something would be on live.

Its really quite simple.
Blizzard shards post launch, for any reason, and i walk away. For good.

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Yes, all of us besides Laeric are on board with that.

Its the launch period that we’re arguing increments over.

Is any of that confirmed?

That’s valid and should help ease the load.

Like I said… I’ll still play whether it’s there or not. It’s not a deal-breaker for me at all.

I’ll let you know after the AQ event :stuck_out_tongue:

But for the majority of the people it is. Did you see the response when it was seen that sharding was in the demo alone?