We don’t know why that is, considering that Tarren Mill vs Southshore, we used to regularly have upwards of 200 people either side, with more flying in, before they introduced battle grounds.
From what I remember from AQ the problem wasn’t as much the servers as it was the clients. Our server crashed once I think but the clients had like 3 FPS constantly, obviously that’s going to change since we have a lot better hardware in our homes these days.
There’s consistently over 150 people around the AH in Stormwind on Stormrage during weekends. If you meant BfA crashes when 100 players are fighting against another 100 players? Yeah, probably, or at least it’ll lag to unplayable levels.
It was both. Most AQ openings had Kalimdor crash at least once or twice completely, and only those with the best computers could stay online. I was lucky that I’d literally upgraded mine a few weeks beforehand to the best I could buy.
Possibly the introduction of a whole pile of extra stuff that Vanilla doesn’t have, so that putting the new platform and the old game together is the best of both worlds and AQ doesn’t crash.
Remember now that instead of 3 servers, each realm is spread over a dozen servers at least, with the ability to add more power as required.
Because the same number of players now produce far more computations than they did years ago. I also disagree that it’s “worse” now than it was. Every video I can find of massive PvP battles from every era had terrible lag.
People are willing to put up with a lot more than Blizzard gives them credit for. And cow-towing to a vocal minority in an attempt to remove any potential inconvenience has lead to an empty and shallow game that hardly resembles an mmorpg.