For those against sharding at launch

Not at all, I’m just using reason and logic to explain what they could do with the tools available to them in 2019.

Yes I did. I thought they were being hyperbolic. I still do.

Sharding wasn’t tuned or adjusted there, and they admitted it was totally that way for the demo.

If that’s the case, why the hell do you get server crashes just from 200+ people being in one zone?

Which Classic server did this happen on?

Pretty sure technology-wise there’ll be no difference. Otherwise all the work they’re doing on it would be pointless.

I don’t know what server you call home, but other than the first day of in game holiday events, I have not seen anywhere near 150 people around the AH at any time in years on Cenarius.

In fact, I do not remember the last time I saw even close to 100 people around the AH.

Lucky for you, Cenarius is a medium-pop realm.

That being said… we don’t get that many around the AH on WrA either

I have worked in Corporate Information Technology for 15 years – companies were beginning to implement virtual servers in 2008 (VMware / Novell / Citrix etc) and I guarantee you it’s mainstream across the board now - no matter which sub-division of Information Technology you are branched in.

It makes financial and administerial sense. Blizzard are too large a company not to do it.

Then why can’t they handle 200+ players in one zone?

I’m uncertain if your question is anecdotal or evidential.

I posted two YouTube videos earlier in the thread as evidence. One is as recent as last year, and both are from time periods after Blizzard had switched from their old servers to the new ones.

Do you mind posting them again? I’m not exactly keen on sifting through 1100 posts - even with the search function.

The strange thing is that the servers have become less able to handle a large number of players. Is the crutch of sharding responsible? The game is designed and optimized for a very limited number of players, and when it goes beyond that bad things happen?

If that’s the case, like I said earlier…they need to find another solution.

He ignores the fact that 120+ was only one side, and the other side was a capital city filled with players, and more PVPers zoning in when they heard.

Go to Stormwind on Stormrage on Saturday and count the people around the AH and Bank. There’s about 80 people there right now.

Edit: Checked again, right around 100 now. It’s Thursday and it’s late, check around noon on a Saturday and it’ll be crazy.

Less ignore, more didn’t make the connection. That’s my bad.

Also to throw it out there - the virtual server itself is not limited as the cause of any crashes. It is also running a Database, is linked to storage space (Most likely a SAN) - it is running multiple services that are in relation to running the operating system which is hosting the “game server” (Not to be confused with the Server which is running the game server.)

When a server ‘crashes’ in WoW - all we see is a connection to the realm being cut off.

I’m not saying these to rationalise instability in a connection - just to highlight that there is more to these setups than Blizzards inhouse software and it is unfair to always point the finger at just them.

I’ve fixed too much software from Microsoft, Citrix, Novell and VMware to accept that Blizzard and Blizzard alone are to blame for every crash.

I think sharding was actually put in place to combat that. The video with Swifty was from Cataclysm, sharding wasn’t even around back then.

Because the servers aren’t configured for it, it’s no longer expected player behavior to congregate in that manner. In Classic it will be so they will have to configure the servers differently.