I’d say the pserver experience is inherently crappier because there’s an ever-present danger of waking up in the morning to find all your characters and their progress inexplicably gone, either because Blizzard got the server successfully closed or due to a server-wide character wipe.
Not to mention all the numeric and mechanical inaccuracies these pservers have to begin with due to their very nature.
Reading comprehension.
It DOESN’T matters what these people do.
What will happen to the people that actually STAY?
Oh I’m gonna be questing in stranglethorn, see a massive fight looks fun aaaaaand phased.
Oh it’s the AQ event, THE ENTIRE POPULATION IS HERE, gonna walk there aaaand phased, now there’s 2 people.
Oh tarren mill pvp, there’s like 100 people here amaz- phased.
If their servers can’t handle people questing in one area, how are they gonna deal with all this?
Classic isn’t your retail, it’s a social game, people move along by the hundreds sometimes, guilds will fight 40v40 in raid entrances or in world bosses.
This is the core problem, not that many care about sharding if it’s ONLY on the first hour or so.
But we know blizzard, we know what this opens up, we know what this means because we’ve ALL walked this path before.
And the bigger question is, again, if they need sharding for that, how are these servers gonna be able to run vanilla at all?
They say they will remove it after launch but why even add it in the first place if you can’t handle this just on the starting zone?
It’s just gonna get worse/equal.
Because 3000 people should be manageable in a zone.
15,000 who are trying to try out the game isn’t.
Sharding in AQ, totally there with you that if they do it, its a blatant betrayal. No sharding should exist beyond the starter zones and not after the launch bulge has gone. We’re in agreement except for the first 2 hours of your character’s life.
You’re not arguing against me on those points, you’re simply saying you don’t trust Blizzard, and therefore no sharding ever at all, which is silly because the system isn’t going to disappear from the code base.
No, because it sets a precedent once used. It makes it much easier for them to keep using or use again. And when players ask for it in events like AQ it’s hard to argue against it, since Blizz has already validated convenience > authenticity.
That’s just silly. He said no-sharding is one of the tenets of Classic. If they changed their minds, then fine. Just goes to show that they can change it again.
I wish I made a clip but I heard Ythisens say something along the lines of “I never saw any influence from Activision in the work of the Blizzard devs.” This was after he was laid off. Personally, I trust the guy.
I know you don’t like me but hopefully this assuages some of your fears.
Again, please explain how in any possible way the game is gonna let 15k people in a single server to begin with.
That’s what different servers, realms are for, even queues if necessary.
Thousands go to one, thousands go to another, thousands to the next, and so forth.
Poppycock. The precedent was set two retail expansions ago. They’re committing to not using it beyond the necessary launch window.
And the vast majority of players, myself included and pretty much everyone in this thread, will shout that idiot down.
Which is true. You are living proof of the validation of that statement. He was saying that it didn’t exist, and the community doesn’t want it. He never committed to not using it where absolutely necessary.
It was one of the tenets of Classic WoW. You know what a tenet is? Look it up. I know you’re trying to defend what he said as some kind of vague hopeful statement, but it wasn’t.
And I’m not crucifying him either. They’re free to change their minds. I’m just concerned they’ll do it again.