it’s a mechanic within the realm of the game - it is used for population control. thus if i send 200 people to a zone and sharding kicks in, that’s not an exploit. it’s just using the mechanics given to us.
either way, sharding should never been seen in classic outside of launch anyway.
it’s anti vanilla through and through.
It destroys WPVP as I’ve stated elsewhere. That alone is also detrimental enough.
So tell me. Why on this freaking earth or azeroth would someone use sharding when it destroys community, wpvp and economic values?!
It destroyed the last GOOD realm for me on current WoW alone. As I’ve stated I WILL NEVER BUY OR PLAY A BLIZZARD ANYTHING EVER AGAIN if it continues beyond the stated temporary state. After what I have seen it do to a server THAT ACTUALLY STILL HAD COMMUNITY?! No.
Sharding is a deal breaker for Classic. I know because I’ve seen it’s effects on a live community.
while that is acceptable to me, that means blizzard would literally have to work on sharding just to make it so you guys can have sharding in classic.
but you still have to deal with -
sharding to not limit player interactions
not limit community growth
not limit world pvp
I want to.play the game. I simply would rather wait to play the actual game as opposed to a watered down, bastardized version of the game altered to cater to the retail mindset.
during the first rfew weeks you’ll likely get that.
after that you likely won’t.
what i do know, is that if sharding is in classic long term there is a whole line of people waiting to quit over blizzard using sharding in classic.
and i’ll be one of them.
sharding works in retial because there is no community left to the game.
in classic sharding would actively hinder the community of the game.
i’d rather people wait 5 minutes in a queue and have no sharding then deal with sharding post launch.
Uhm. LOL. Evidently economics isn’t your forte. That said, lets stay clear of that one.
WoW’s economy sucks because the only “economic factors” present in the game are the ones the devs specifically designed for, from the game design standpoint, there is nothing “dynamic” about it like a real economy would be. IE somebody would have found a way to “cultivate” Black Lotus and would have started farming it at greater scale, for example.
I played the demo. The demo had sharding. There was still a community and I was running into people out in the world and we were questing together. It was almost as though sharding made no difference at all.
Except people did find methods to most efficiently get resources in WoW. But like I said WoW is not a zero sum system, resources just get created out of thin air including gold.