it would entirely depend on the threshold blizzard uses for its sharding to kick in.
if they use retail thresholds then i could abuse it quite easily. less then 2 full raid groups and sharding kicks in.
this just shows your lack of awareness about vanilla.
you know how many times a random pvp event just started and then via the various channels others heard about it and boom you have a couple hundred people are all pvping? no real invitations just a general server wide call to arms?
Which is part of why the key part is properly implemented, which in the context of Vanilla/Classic WoW means sharding isn’t “a thing” until you’re dealing with a zone population that is in the hundreds. Which aside from the capitals, was very much an exception, not the rule.
Somebody from 2006 logging into a Classic WoW server and seeing 130 players, from either faction, running around a specific sub-zone casting spells and “doing things” in the game would be freaking out. They’d be even more freaked out if there was no lag or other significant problems. In some ways it might be a “good kind of freak out” but they’d be thinking they just stepped into the Twilight Zone all the same.
As to it being a social killer. /Yawn
CRZ is a social killer because it signicantly expands the “pool” that you’re operating in. Sharding can be a social killer, particularly if the shards are sized too small. And Blizzard is certainly guilty of liking their shards to be small in Retail.
That said, the more important factor from the social side(ignoring the economy aspect for simplicity), is that Sharding does not get used as a means to extend the player population beyond a certain threshold where the number of players on the realm becomes so high that everybody ends up “lost in the crowd.” Doubly so when a lot of that crowd is invisible due to things like sharding.
I’m really the wrong person to be using PVP arguments on. I hate PVP. With a burning white hot passion that’d put the sun to shame. They could remove it from the game and I’d be happier than a pig in slop.
That said… yeah I can see how that would kill all enthusiasm.
You use Sharding to maximize the number of players that can get into the game and reach level 10 to 20. You want to minimize queues here, because a substantial portion of “the tourists” are going to quit before they hit level 20.
You use Server Queues to encourage people to leave/server xfer after the level 30+ population starts “getting out of hand.”
we aren’t talking about sharding launch anymore katerina. we’re talking about sharding after launch.
basically laeric doesn’t want to wait in queues to play the game. at all. ever. during or after the launch window.
if that means sharding after launch? he’s all for that.
Admittedly sharding is a weird tech, but that also makes it that much harder to abuse as you can’t really control something if you don’t actually know how it works.
I wouldn’t be able to tell, though. And as far as I know, anyone randomly disappearing in front of me is probably just DC’ing due to crap internet or something.