Well I and most of Classic’s forums are. You’re talking about diluting economic values of MANY things found in Classic/Vanilla. That’s a rather major change.
FYI, there is a clickable object that existed(doesn’t seem to exist anymore, don’t know when it was removed; I guess in theory it could still exist if “the right people” do certain things, but anyhow) not far from the Gong after the gates were opened. You could click on the gem(object) and it trigger a bunch of ghostly NPC’s to spawn and you could watch the whole story regarding the Gate play out in front of you. I watched it happen during TBC, on the second server to open the gates back in 1.9, never bothered to try to trigger it again until today, it obviously doesn’t work now.
Not really, the economy is WoW has always sucked because it’s not a zero sum or even close to zero sum system. A few more stacks of whatever on the AH won’t make it better or worse.
except even blizzard themselves brought up the rare resources.
except blizzard themselves admitted that certain resources SHOULD be rare.
and no, it’s not fear mongering, its reality. think about it - think about how rare lotus is. now with sharding on you got a way to get it without issue, all you got to do is take advantage of the situation.
and if you’re going to sit there and tell me people aren’t going to take advantage of a situation that lets them exploit something for a gain.
go look at all the people crying about getting suspensions and bans in retail for stacking that exp potion.
I do believe that if that is to remain so, which I actually hope it does because I think we’d all be super happy if Classic maintains massive subs, that they will then likely create more servers.
I just feel that the initial server set shouldn’t be overdrawn out with too many in case that is not the case. If we continue with massive numbers then they should open up servers, allow server login queues to be a thing so those that don’t want to deal with massive server problems will roll on newer servers.
“few more” yeah okay. it’s not going to be a few more ziryus. you’d literally be doubling the intake of rare resources any time a shard pops. if multiple shards pop in the same area, you’d have even more.
I only play retail sparingly at this point, only logging in once a day to check my emissaries for Pathfinder. I don’t care how many people got banned for that exploit; they were dumb enough to do it because they realized it was there.
90% of people don’t know how sharding works so there’s no way for anyone but a small handful of geniuses to game that system.
And even then, you need geniuses with the will to do it.
but the point is that - people will sieze an advantage if they find it - so you talking about “people not being smart enough to take advantage of something” is straight up false.
wow is filled with examples of people taking advantage of abuse-able systems.
Offhand, I think SS/TM fights were known to crash realms, it was part of the reason they expedited the rollout of Battlegrounds, to try to move PvP off of the world server, and put it in the instance servers instead.
Capital City Raids (to kill the faction leader) could also crash realm servers. However, typically once it started crashing things, they’d disperse in fairly short order. As a server that’s crashing isn’t very conducive to PvP.
Also, World Raid Bosses were known to trigger PvP fights that could get big enough to crash servers as well, more so very early on, after discovering that the servers couldn’t handle “the PvP option” of raids vs raids, other tactics were often adopted instead.
No you wouldn’t, here’s where the fear mongering comes in, you are making it sounds like anyone can spawn an extra shard on demand. That’s not how they work.
What is exploitable in retail is jumping between shards on other servers which does make it much easier to get those rare resources. But without CRZ you can’t do that and classic will not have CRZ.
Hmmm… this is making me REALLY hope I’m right and Classic’s population will be too low to ever need sharding.
Crashing servers and login qeues in this day and age are simply unacceptable. Either Blizzard finds another solution, or we get sharding where/when it’s needed. End of.
Players will flock to these areas trying to farm these items for personal use and gold. If enough do so, then it could cause a shard. A shard alone doubles the amount of spawns.
Now picture this. A massive guild which normally brings 40 people to raid could take advantage of this. They could either solo or working with another guild cause an additional shard to occur. Is it likely that a guild will do this? No. But it is plausible.