I’m willing to wipe. I just need a contingency when others screw me over.
Trust me, I love to wipe and try again. I used to raid lead for progression raiding way back when. That little improvements leading to success is fun for me.
That’s not what I’m talking about.
I’m talking feeding yourself into a woodchipper, because there is zero possibility of success. And when you finally give up and move onto the next group, it’s another woodchipper.
Solo Shuffle says otherwise.
Solo Shuffle just needs to figure out who are the worst players and it’s succeeded. It’s a zero sum game, so even if one side loses, the other won. With PvE, either the players win or they die.
Maybe Blizzard needs to look into which mechanics are extremely tiresome and unfun?
Again, the onus is on Blizzard for making those mechanics to begin with.
Why are you assuming the mechanics are unfun or mistakes? They’re a lot of fun, otherwise you wouldn’t be wanting to play it and would just stick to Heroic dungeons where you never have to worry about them.
But the whole point of the M+ system is that the mechanics have teeth, that you will die if you screw them up.
Which is antithetical to a queued system where you can get anyone.
The rest of it.
So we’re not talking just making it queueable, but tearing out the foundations of the current system.
Perhaps I’m wrong. What about M+ do you actually like?