That’s your take, There is no book on life, people don’t have it all figured out. There are always variables that make everything different. Summing everyone up to a stereotype is just a lazy way to be close minded
lol you tell them i think i should get mythic raid gear mail to me as soon as the raid opens is what i hear
I think people should have to do challenging content to acquire higher level gear…However I think there should be scaling difficulty content for all types of players IE Solo, 5 man and Raid.
Raid content is more difficult socially and from a coordination aspect than Solo but that can be offest by mechanics being more frequent etc…
The perception is that “Hard content” means Mythic Raid content and that is a game design flaw in my opinion.
The most difficult part of raiding for me is the social aspect… I thrive in smaller groups of people but actually struggle with large groups of people due to the major drama that usually follows large groups of people…
That said social impacts are not a game design and should not have a bearing on your Ilvl… “people wrangling” is not an ingame skill…
boo hoo ppl didnt get swety on a video game of kids
Why don’t you just ask Ralph directly instead of this “open letter” thing? He’s like the only forum poster who is fixated on getting max level gear while not raiding.
Most of the players who want max ilvl gear are asking for harder solo content to earn that gear.
Most casuals would be satisfied if they were able to get gear adequate to do their content from their content.
So basically you’re just trolling here and talking to yourself.
I’m guessing some of those asking for carries or wanting to be rewarded mythic gear with out doing mythic content likely don’t care or don’t get any kind of satisfaction from gear to begin with.
Most of the players who want max ilvl gear are asking for harder solo content to earn that gear.
Most casuals would be satisfied if they were able to get gear adequate to do their content from their content.
So basically you’re just trolling here and talking to yourself.
This right here, Exactly!!
I think there should be more ways to get the ‘best’ loot, BUT the other paths should be “just as challenging”. Obviously, keep fancy tier items and fancy trinkets to raids, but I think for other slots there should be ways to get some good stuff outside of raid cough mythic +.
I don’t want mythic gear for not doing mythic, I’d be happy with super difficult solo content for say…I’ll 80-90 gear though.
Or better PvP gear…why is the best pvp gear basically Heroic Dungeon level?
What exactly is “satisfaction from gear” that apparently raiders get in this context? Is that where you base your self worth on the fact that you have bis gear and feel threatened if some nobody wants an occasional upgrade?
the mythic raider sense of fulfillment and accomplishment is tied to others also having less than them.
My sarcastic posts aside, this is not universally true. There are mythic raiders that are blatant elitists and project an image of superiority & inferiority accordingly. Most are the average folks that put in 110% (or even too much IMO). I still stand my believe in an equally challenging game for both hardcore & casual players though.
ah so you’re a troll. Cool story troll.
Honestly I don’t know, gear for me is a means to an end. I get it to improve my character so they can survive the harder content. I don’t really care where it comes from or how I obtain it.
I still stand my believe in an equally challenging game for both hardcore & casual players though.
This would be bad for the game. Have an equally challenging game for group and solo content.
But forcing casuals into content that is hard enough to challenge the best-geared and most experienced raider is just going to be a big fail.
The comments in this thread is yikes. I’m happy these people aren’t in charge of loot distribution in WoW. It seems anymore people just want things handed to them for doing a 10min quest. You do get something for that quest but you do not get gear equal to somebody who researches their class, pregears, enchants, gems, grinds food, and researches raid/boss mechanics, etc. You do NOT need to do those things to do a simple quest that has you go and kill Bob McMayer who is kidnapping sheep.
You want a specific reward? Then do the specific requirement.
This would be bad for the game. Have an equally challenging game for group and solo content.
But forcing casuals into content that is hard enough to challenge the best-geared and most experienced raider is just going to be a big fail.
This is me playing the ignorance card, but wasn’t our SL axis of the game supposed to be Torgast? I think that at least early on it was supposed to be designed for anywhere form 1-5 players run it, but they also removed the loot? If this is the case, it sounds like we have a pretty picture in the sky that is by in large useless and has gutted the game.
First, I think we need to squash this idea that people, or a large number of people anyway, want max item level gear from low difficulty content. This is a hyperbolic argument drug out to by elitists anytime they get a whiff of casuals asking for gear progression paths outside of organized raiding or mythic plus. Light forbid we dispense with the hyperbole and debate such ideas on their merits.
Do you really think it will feel rewarding?
Saving up emblems and buying normal raid level epics in Wrath sure felt rewarding.
It’s a bit like the people that buy carries. There really isn’t any sense of satisfaction in it for them.
There obviously is or they wouldn’t buy them. If you don’t understand this, I’d suggest looking at some basic behavioral economics content.
Because something given has no value, only something earned.
Carries are earned though. They are purchased with gold that players either earned in game or earned outside of the game through the token system.
I think one of the major reasons that Wrath was so popular and Cata crashed so hard was the 180 that Blizzard did on gear. Casual players who are the majority of the player base (a shocking idea to some, I know) went from being able to earn some normal raid level gear deterministically to struggling to obtain dungeon blues. That didn’t, as you say, feel rewarding, so they quit en masse.
this would be the best system, a return to wotlk style currencies.
it was a great system that benefited both casual and hardcore. anyone that complained about it was a liar.
2 frost badges a day for non-raiders in Wrath with items costing 60-90 badges each would def make the casuals happy just like Wrath.
And limited to a handful of slots, and they capped at what would be heroic difficult item levels now (normal 25 then).
And conquest gear had rating requirements in Wrath.
You do NOT need to do those things to do a simple quest that has you go and kill Bob McMayer who is kidnapping sheep.
You need them to protect yourself from that mythic raider who’s doing the same quest as you, but takes a few seconds to obliterate you in pvp because of his skills. i mean gear.
Dont’ flag yourself if you’re going to complain about pvp happening when you’re pvping.
Edit: There is a simple fix to this. Just gear up. Do the research and find where to get the best or higher end gear for your class and do what it tells you to do.