The consequence isn’t what you fake-RP apologists think it is though. The consequence is people just aren’t using a feature that a large amount of Blizzard resources (and our dollar funded) to develop. Literally 75% of it is locked out because of this fake RP nonsense. The exact same reasons people justify LFR with - allowing the playerbase to see content that costs resources to develop - are somehow not being applied to a temporary main feature with limited time to enjoy.
No, because I still like the game. I’m 10/10M on two characters, 2100 rated in PVP, etcetc. One feature of the game doesn’t change that. That doesn’t mean I can’t still have feedback on that feature.
Here’s the thing, though - if you don’t like choices and consequence, a fundamental core aspects of rpg design, this game is frankly not for you. You are in fact not the target audience and might have more fun playing a game like League of Legends.
You seem to be confused and think this is up for discussion, when it isn’t. Hope that helps!
This is total nonsense. MMORPGs including WoW have existed for decades without features like Covenants. Don’t tell me the games not for me when I’ve been done both more of what the game has to offer and have played it for a longer time than you lmao
It’s always people who don’t even step into current content saying dumb stuff like this I swear. “hey this expansions not for you!!!” - as your end game is legacy content.
Blizzard don’t design every feature to be used by 100% of the playerbase, that’s a ludicrous position. They don’t expect that everyone will experience every covenant ability, any more than they expected every player to get every artifact or every essence or even every tier set back in the day. They designed those things to be restricted anyway, because a meaningful tradeoff is part of what makes an RPG an RPG.
It would be a horrendous design decision (and is thus far) to not try and have an expansions main feature reach and be used by as many people as possible.
That is absolutely what they encouraged. What are you talking about? Lmao they actively made changes to make those things more accessible and across multiple characters
WoW has never needed covenants in the past. Last I checked its always been an MMORPG
They made those changes in the first patch of the expansion? And even then, some things stayed exclusive or required multiple characters. You couldn’t get healing essences on your mage for example.
Accessible by everyone, yes, which they’ve done. You can pick any covenant on any character that you want. Usable by everyone simultaneously, no, that’s nonsense.
Its just becoming more and more clear the people against lifting or lessening restrictions just don’t actually play the current game… which makes sense as to why they don’t understand the frustrations of it.
All this talk about consequences when really there are no consequences to them because they never would have swapped or considered other builds anyway. Log on for an hour a week, farm an old raid, maybe do an emissary, log off. The system doesn’t matter one way or the other with that en The only consequence is to those that had the capacity to do it.
Which artifacts can you use with other artifacts? What lets you use more than three essences, or more than 1 legendary? RPGs are about tradeoffs.
Yes, in 9.3 they may make it so the ripcord is relaxed or lessened, just like they did with essences and corruptions in 8.3. But expecting that in 9.0 is childish entitlement, just throwing a tantrum because daddy Ion said no cookie right now.
I guess classes aren’t justified unless you play every class right? No reason to have done Legion Order Halls if you as the player will not be able to experience all of them on the same character?
The ability to miss experiencing things adds weight to the choice. I play a Druid, so I experience Druid things and get to feel like my decision matters.
It is justified to spend those resources on something exclusive it if enhances the marketability and excitement of the decision. Dude, you’re playing a game where you choose between Horde and Alliance, with each faction having a completely different leveling experience in Vanilla, BC, WOTLK, etc. How can you say that exclusivity based on a decision isn’t worthwhile? The franchise is founded upon that kind of choice.