Usually you had to get the new mount equipment because the old equipment had an expiration level (or only worked in that expansion’s areas IIRC). That was the whole point of releasing NEW mount equipment every expansion.
Now maybe that changed? I don’t know.
As for tank spec, there’s plenty of classes that don’t have those.
And also plenty of classes that don’t have any shields, or the shields only last for one or two hits (ex. Priest).
I understand what you’re saying, I just have a different perspective based on my own experiences.
For me, the reason a zone doesn’t allow flying can make a difference for my enjoyment of the content. Like scaling the mountains in Stormheim with grappling hooks, or forcing you to actually walk the streets of Suramar City. Legion was my favorite expansion and no one had flying to start with (as in almost all expansions until recently).
But I find it real garbage to strip flying away in the middle of an expansion after many people have only just finished unlocking the pathfinder to fly. That’s why I quit wow when Argus released.
Timeless Isle had a very different feel from Argus. Argus was dark and just felt punishing. Timeless Isle was brightly lit and most of it was flat; the parts that weren’t had an easy and distinct path to follow with a specific reason for the elevation change.
Timeless Isle is probably the only no fly zone in WoW that I didn’t mind, because it wasn’t specifically designed to waste your time with pointless terrain issues.
It was actually rather well designed. They put the main hub in the center of the flat area, the areas up on the hill were for raid-geared players to enjoy harder content, and the casual stuff down on the flats were easily accessible, in areas where there were lots of aggressive enemies (like the cats), you could dodge their attacks and run away from them if you didn’t want to fight them. The only exception was that frog area, try to run through that and you were going to die very fast. But it was off to the side and easily skirted around.
It feels like Blizzard is going backwards with this patch.
Borrowed power in the form of an uber ring that even if it lasts us until the end of the expansion (which is already unlikely) likely won’t carry forward into the next one? Check.
Taking flying away from the player for completely arbitrary reasons? Check.
This really bothers me. Dragonflight didn’t give us a single zone where flying was restricted, and everyone liked that! Sure, there were certain areas you couldn’t fly over because the enemy would shoot you down if you were still in the air when the debuff hit 10 stacks, but that was it. Every other place? You could fly. Forbidden Reach? Flying enabled. Zaralek Caverns? Flying enabled. Emerald Dream? Flying enabled.
And now, literally the first new zone of this expansion and we’re back to “Oh, you like flying? Well too bad suckah we’re taking it away! Why? Because we say so is why! Don’t like it? Too bad!”
Yep, exactly. And if the casual player did venture up the hill, there were a few treasures you could parkour your way to.
Well designed no fly zones can be well received.
So far, this is what I’m hearing about the new zone:
Small (so… not enough time for some real effort?)
Old unused asset (see #1)
No flying (probably just a side-effect of #1; we’ll see how traversing the isle actually is)
Another jewelry that we’ll level for a while and then lose (in the spirit of the HoA, Legion’s Artifacts, Onyx Annulet)
Also, can we just stop a minute and ask the question… why the heck is Blizzard calling a ring a circlet? Just because they are both circular, doesn’t mean anyone uses “circlet” to refer to a ring.
Moves like this are not encouraging me to buy the latest expansion. Plenty of other games to play that don’t fixate on punishing players. I’ll just resub every couple months to engage in what I find to be more interesting content, even if it isn’t the newest, latest thing (that no one will care about in the next expansion).
I don’t enjoy slowly plodding along on the ground, especially on a permanent basis for a given zone. I especially don’t enjoy playing the “how do I get up (or over) there” minigame that typically infests these kinds of ground-only zones, either.
Yeah, most of the “patch zones” have been no flying, with the ones in Dragonflight being a notable exception. I guess I learned in DF that flying in patch zones makes them a lot more fun, and makes getting around to the parts you care about a lot more convenient. If 80% of my game time is spent walking/riding to my destination, am I playing an mmo or a walking simulator?
It’s not necessarily game breaking for me as I enjoyed Timeless Isle when it was current content and it didn’t allow flying.
On the other hand, it’s two of the main reasons why I loathed Korthia and the Maw and are some of the least active times that I’ve had in World of Warcraft since I started playing in 2006.
I get that it’s a really tiny Island and traversing it probably won’t take that long, but I’m so used to being able to zip where I want to go at will that it probably won’t be something that I find myself enjoying at any great length.
I also skipped Plunderstorm the first go around, so this patch sounds like something I can easily skip and wouldn’t think twice about it.
To add to this, people hated the maw, korthia, oribos, argus etc, for a whole heap of reasons. The no flying part of it is being conflated as the primary reason. It was not. It just happened to be the thing that caused all the other issues these zones had to come into sharp focus. There is a reason why so many players loved the timeless isle that also had no flying.
Far more important factors than no flying include but are not limited to:
Zone aesthetic (do not underestimate how important this is). Nobody likes playing in a dark and bland looking zone.
Whether no flying is just one zone or an entire freaking expac (WoD).
Whether you get flying unlocked later without grinding any rep.
Whether blizz has actually bothered to implement mechanics that take advantage of the fact that you can’t fly e.g. canons, grapple points, how prolific flight points are, limited flying like the Mechagon jetpack etc.
How confusing a zone is (oribos was the worst offender here).
How densely populated with mobs the zone is (including the obnoxious placement of elites).
How much of a grind it is to either get mechanics or parts of the zone unlocked.
There’s probably many other factors I’m forgetting. Basically the moral here is that zones like oribos, the maw, korthia etc, all of them without exception made an absolute mess of the above factors. These zones completely failed to address these factors adequately. These are the true reasons why everyone hated these zones.
And why didn’t they make those a mount?? I was so sure it would become a mount after they took the time to animate it, though it did have different rules to it. I liked those so much id go do it for fun miss those