Nah, which is why I was so glad when I got into the beta of BC and never logged into Vanilla again. It completely improved the game, while I was tired of stagnating in Vanilla and was playing Lord of the Rings Online instead.
It wasn’t just flying, Vanilla was a pretty bad game which ALSO had no flying. BFA, before I could fly, was STILL a million times better than Vanilla.
Okay, this’ll be awesome. How does it not make sense?
It’s pretty easy. What is the drawback of content created on the ground and for flying? Why is having both exist in this game to double the amount of stuff we can do such a bad idea?
Because right now, all I’m hearing is deflection and nonsense due to you not having an argument against it.
Flying didn’t ruin the game, just your perception of it. For me, I love flying. I love enjoying the landscape from a distance. I love using flying as a means of seeing how fast I can level my alts. It’s a thrilling experience for me, and I want it to stay.
If you’re doing flying content, it’s safe to assume you’re flying everywhere, which is kind of the entire argument of this thread. Flying replaces ground travel, having both isn’t a thing. Unless you do no-flight areas.
Again. Rubbish. A handful of games restrict jumping or flying in certain areas for certain gameplay styles or mechanics and that works for them. WoW’s flying can work perfectly well in the new expansion even if the speed to reduced to a pathetic 60% speed.
I agree there needs to be a grace period when a new zone or expansion is first launched but once its already been beaten once by the player they shouldn’t be forced to slog through on the ground again unless they want to. This was why Nazjatar is regarded as one of the most hated zones in BFA we got stuck on broken uneven terrain that was perfect for flying for too long.
Then they need to make it more clear and transparent. If you have any quotes or links feel free to supply it.
I love the fact I can’t fly… when I am doing new content and exploration is exciting and new.
once I have explored and area to it’s fullest and am at the point where I am expected to do repeated world quests etc. flying becomes necessary to reduce the monotony. There is nothing worse than running from the flight path in north west drustvar to that stupid woman turtle on the beach for the umpteenth time,
or running past that damn horde troll camp in voldun while trying to get to hte turtle woman on the eastern most island,
etc.
Your question is nonsense. Flying content and ground content can’t co-exist because flight automatically replaces ground travel since it’s superior in every way. I’m fine with having a zone that uses flight, but that isn’t something every zone should do, because if a zone requires flight then that means not using flight is nearly impossible, because having flight “content” seems to mean making flight a requirement.
The reason flight or no-flight is so binary is because flight replaces ground travel. The flying mechanic itself needs to be balanced with ground travel in order for both to exist.
My problem with flight is that it’s the de-facto standard of travel instead of being a utility. When I travel in the air more than I do on the ground, things start to feel silly.
That sounds like a “you” problem. I quite enjoy flying, as do my friends when I play with them. We hop on my sandstone drake and go flying around sometimes just for fun.
The bottom line is that for as many people who say that flight ruins the game, there are just as many - if not more - who say that flight improves the game.
While I’m fine with the current system, I do miss when zones were designed with flight in mind. I really like vertically-inclined zones, and Storm Peaks is and was my jam despite a particular drake haunting my mind.
Personally, I think flying could use a bit of a revamp. Having threats in the air like the Great Worm from Beyond is a step in the right direction, but I had hoped during Mists that the whole Cloud Serpent Racing thing would have grown into more mount races, or have some of the mechanics carry over. Perhaps giving us monsters we can fight in the air or letting us use our abilities on mountback briefly could be a way they could spice things up…
…or for PVP purposes, how fun would it be if you had some sort of jousting mechanic to make flying be a bit more threatening?
I don’t know about that. Honestly, I kind of think Pathfinder/Timegating was inevitable after people went on about how “the game has no content to do” after hastily burning through what they want to do and nothing else.
Unpopular opinion, but I don’t think it’s that unfair of a trade-off. It’s a good way of ensuring you’ve done pretty much all the content there is to do and have taken in most of what the game has to offer.
One of the best additions to classic wow was flying. When they added it in The Burning Crusade, people loved it. They designed content around flying making the game feel more real and immersive. I have no idea why they moved away from designing content with flying.
Is it though? Look at what it is objectively. It’s static xyz movement. It’s basically a spectator camera. You could program the way flight moves in 4 lines. It could be much much more interesting. Give it some feel and nuance.
Technically the right idea since it would make flight a utility for getting over certain areas, but that would feel weird. I’d prefer something like: Flight speed = 100%, groundmount speed = 120%. When you’re flying up you drop down to 70-80%, when you’re flying downwards you can go up to 200% or something.
GTA is a good example of balanced flight IMO. You can fly, but getting into the air and out of the air takes some effort.