Rubbish. Quest hubs in BC required flying. Stop talking for the developers.
Netherwing, Skyguard, Nazjatar, Deepholm⌠all built with flying in mind.
They could do that to the entire expansion if they chose. They donât choose to.
Having both content on the ground and built around flying means double the content. I wish theyâd do that.
I was stuck posting on another character for a bit, then I tried clearing my browsing cache, cookies, history ect and that worked for me for some weird reason. Dunno if it would work for you.
Sadly I did all of that. Whole lot of nuthinâ.
What year is this? 2007? Are we in TBC right now?
And that wasnât interesting. Not interesting enough to entirely change how designing the world is approached. Flying up some chasm that doesnât have a path going up it isnât content. This isnât a flying game, our toons (outside of Druids) donât have wings coming out of their backs. So stop pushing for a design as if they do. It makes the game feel arcadey.
Occasional zone? Sure, but they arenât going to do it just to satisfy people who find ground travel(you know, the way living beings travel in 99% of cases) tedious.
And Iâm not pushing to âremoveâ flight, but I think how flight works in WoW makes WoW a lesser game.
In no way does Classic prove this. Turn on flying and see if the game improves (It will).
The reason Classic is bad is because it revels in wasting your time. Flying reduces the time sink.
Every expansion with Pathfinder proves the game is better with flying because everyone races to unlock it ASAP and then the game improves.
We first got flying in BC and everyone loved it. Except for Blizzard. They have worked for years to brainwash little sheep like you into joining âTeam Groundâ.
Why does Blizzard hate flying? Because it exposes the real issue: Their content sucks now and people are leaving. Without changing the game to force players together, even with Cross-Realm Sharding, WoW is a ghost town.
There were still lots of people fighting over lots of objectives out in the world when the game was better.
Good. WPVP makes no lore or gameplay sense.
The prospect of a fair fight in WPVP is almost unheard of. Either you gank someone or get ganked. Itâs not compelling gameplay unless youâre an awful person.
You can hate flying all you want, debate and discuss it.
At the end of the day flying will never be removed regardless, so Iâm deciding to not warrant a response as to why I like it as it doesnât matter, itâs not going away.
The game was designed with flying in mind at max level from Burning Crusade all the way until Warlords of Draenor without issue. TBC, WOTLK, Cata, and MoP all made use of flying to give access to daily hubs and even raid/dungeon entrances and cleverly included mechanics in some zones to make it interactive. Your argument doesnât hold weight against four expansions.
I loved the Netherwing quests. And the fear of getting shot down by fel bombardments. And forgetting I was flying over Horde hubs and being shot down. And having a mass of birds trying to kill me.
I loved flying through Deepholm. I loved the Cloud Serpent quests.
Your opinion is not fact.
But his facts are totally correct there is nothing false or subjective about his statementâŚunless you would like to give us a source to prove otherwise
If you donât like flying then donât fly.
Players should not be hindered because the developers think their content can be skipped or cheesed.
They canât backpedal on it being too hard to design either for the exitance of the Great Worms from beyond is proof that content can be designed with flying limitations in mind.
What it boils down to is a developers being stubborn and corporate.
Youâre basically just telling me to ignore anything you have to say on this topic if you seriously say this. Itâs intellectually dishonest at best.
He brought up no facts lol.
Ok? So now the whole game has to be designed like that? When you design a game with flying in mind, it means the gameâs meant to be played with flight. Which isnât something I or the developers seem to want.
How is someone telling you not to do something you donât want to do âintellectually dishonestâ?
And yet four expansions were designed with flight in mind where we had content on the ground and in the air.
Thatâs not opinion. Thatâs fact.
And yet itâs something others want. And considering Naz and the stuff weâve got trying to kill us in the sky exist, Iâd say the developers are starting to get the point of âdesign some content around flying.â
Please explain whatâs so wrong about ground content and flying content to double the amount of stuff we can do.
So what Iâm just suppose to accept your way or the highway which coincidentally aligns with the developers design philosophy?
I can live with or without flying but flying is a cool nifty feature which players will just go get somewhere else since Blizzard likes locking it up behind a grind gate and calling it fair. Thereâs not even a story reason to restrict our flying its just taken from us until the devs decide they want to give us that freedom back.
Its just moronic on an almost childish level. If it breaks their game then they should come out and say it not treat it like a bad skin rash.
it does for YOU.
for US, sorry but it doesnt.
Next question.
It coincides with most game developers, as most games with humanoids in them donât have the players lifting into the air at a whim.
Itâs literally fair, roughly 50/50 flight/no-flight. Pushing for flight in the first month is whatâs unfair. I wouldnât care if they ditched Pathfinder as long as the wait stayed.
They have⌠theyâve explained their reasons for not liking it at least a couple times.
Because itâs ignoring the reality of how the game works. No one who isnât heavily roleplaying is going to ignore a 200% speed increase and the ability to pass almost everything in the world, especially in a game where part of the draw of the gameplay is being efficient. Itâs game balance 101. People use OP things whether they prefer them or not. Itâs a borderline law of nature.
uhâŚactually its spot on.
I choose not to pet battle.
You can choose to not flyâŚwithout ruining the game for the rest of us.
True.
Op knows flying is necessary for WoW.
All no-flying does it make the game more of a time sink. It really doesnât add anything to the experience. If itâs âYour skipping the trash mobs that add so much to the experience!â Then I totally disagree, first off I can âskipâ everything by using the mount equipment which makes it virtually impossible for things to dismount me. It just takes me longer to get around on the road. If anything the Great Worms in Uldum and the Vale were more of an obstacle than anything I dealt with on the ground because what do you know! I can still skip it! Flying just adds fun to the experience for many.